specialized games 2
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@ -150,6 +150,12 @@ AnimatorStateMachine:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -6301654628326570588}
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m_State: {fileID: -6301654628326570588}
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m_Position: {x: 280, y: 340, z: 0}
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m_Position: {x: 280, y: 340, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 8252196376475842327}
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m_Position: {x: 500, y: 190, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 6780057120146691061}
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m_Position: {x: 500, y: 240, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -160,6 +166,32 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -1826418598434636915}
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m_DefaultState: {fileID: -1826418598434636915}
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--- !u!1102 &6780057120146691061
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UnPrepare
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m_Speed: -1
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m_CycleOffset: 1
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: d2bedeec3b142194ba6e5208112acce1, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &7485310372438117339
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--- !u!1102 &7485310372438117339
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@ -186,3 +218,29 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &8252196376475842327
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Prepare
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: d2bedeec3b142194ba6e5208112acce1, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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1449
Assets/Resources/Sprites/Games/TrickClass/Anime/Player/Prepare.anim
Normal file
1449
Assets/Resources/Sprites/Games/TrickClass/Anime/Player/Prepare.anim
Normal file
File diff suppressed because it is too large
Load diff
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d2bedeec3b142194ba6e5208112acce1
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -97,7 +97,7 @@ namespace HeavenStudio.Games
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}
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}
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public static PlayerInput.InputAction InputAction_TouchPress =
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public static PlayerInput.InputAction InputAction_TouchPress =
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new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat },
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new("RvlDateTouchPress", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicPress, IA_Empty);
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IA_Empty, IA_TouchBasicPress, IA_Empty);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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@ -1,4 +1,5 @@
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using HeavenStudio.Util;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -29,7 +30,8 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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void Update()
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void Update()
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{
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{
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if (queuePrepare && Conductor.instance.NotStopped()) {
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if (queuePrepare && Conductor.instance.NotStopped())
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{
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if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationName("Release") || anim.IsPlayingAnimationName("Pop")))
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if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationName("Release") || anim.IsPlayingAnimationName("Pop")))
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{
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{
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anim.DoScaledAnimationAsync("Prepare", 0.5f);
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anim.DoScaledAnimationAsync("Prepare", 0.5f);
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@ -40,14 +42,23 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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if (isActive && player)
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if (isActive && player)
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{
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{
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) {
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if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicPress) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicPress))
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{
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OctoAction("Squeeze");
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OctoAction("Squeeze");
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SoundByte.PlayOneShotGame("nearMiss");
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SoundByte.PlayOneShotGame("nearMiss");
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game.hasMissed = true;
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game.hasMissed = true;
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}
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}
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if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP)) {
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if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicRelease))
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OctoAction(PlayerInput.Pressing() ? "Pop" : "Release");
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{
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OctoAction("Release");
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SoundByte.PlayOneShotGame("nearMiss");
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game.hasMissed = true;
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}
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else if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
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&& PlayerInput.GetIsAction(OctopusMachine.InputAction_FlickRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_FlickRelease))
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{
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OctoAction("Pop");
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SoundByte.PlayOneShotGame("nearMiss");
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SoundByte.PlayOneShotGame("nearMiss");
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game.hasMissed = true;
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game.hasMissed = true;
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}
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}
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@ -65,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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&& !anim.IsPlayingAnimationName("Pop")
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&& !anim.IsPlayingAnimationName("Pop")
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&& !isPreparing
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&& !isPreparing
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&& !isSqueezed
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&& !isSqueezed
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&& !cantBop )
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&& !cantBop)
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{
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{
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PlayAnimation(game.bopStatus);
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PlayAnimation(game.bopStatus);
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}
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}
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@ -74,7 +85,8 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
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public void PlayAnimation(int whichBop)
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public void PlayAnimation(int whichBop)
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{
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{
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if (whichBop == 2 && player) whichBop = 3;
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if (whichBop == 2 && player) whichBop = 3;
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anim.DoScaledAnimationAsync(whichBop switch {
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anim.DoScaledAnimationAsync(whichBop switch
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{
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0 => "Bop",
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0 => "Bop",
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1 => "Happy",
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1 => "Happy",
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2 => "Angry",
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2 => "Angry",
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@ -428,15 +428,15 @@ namespace HeavenStudio.Games
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var queuedInputs = new List<BeatAction.Action>();
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var queuedInputs = new List<BeatAction.Action>();
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foreach (var squeeze in queuedSqueezes) {
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foreach (var squeeze in queuedSqueezes) {
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queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); }));
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queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); }));
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ScheduleInput(beat, beatInterval + squeeze, InputType.STANDARD_DOWN, SqueezeHit, Miss, Miss);
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ScheduleInput(beat, beatInterval + squeeze, InputAction_BasicPress, SqueezeHit, Miss, Miss);
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}
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}
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foreach (var release in queuedReleases) {
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foreach (var release in queuedReleases) {
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queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); }));
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queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); }));
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ScheduleInput(beat, beatInterval + release, InputType.STANDARD_UP, ReleaseHit, Miss, Miss);
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ScheduleInput(beat, beatInterval + release, InputAction_BasicRelease, ReleaseHit, Miss, Miss);
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}
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}
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foreach (var pop in queuedPops) {
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foreach (var pop in queuedPops) {
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queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); }));
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queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); }));
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ScheduleInput(beat, beatInterval + pop, InputType.STANDARD_UP, PopHit, Miss, Miss);
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ScheduleInput(beat, beatInterval + pop, InputAction_FlickRelease, PopHit, Miss, Miss);
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}
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}
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queuedSqueezes.Clear();
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queuedSqueezes.Clear();
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queuedReleases.Clear();
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queuedReleases.Clear();
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games.Loaders
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@ -198,6 +199,39 @@ namespace HeavenStudio.Games
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private List<RandomPress> randomPresses = new();
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private List<RandomPress> randomPresses = new();
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const int IALeft = 0;
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const int IARight = 1;
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protected static bool IA_PadLeft(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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protected static bool IA_TouchLeft(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
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}
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protected static bool IA_PadRight(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
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}
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protected static bool IA_TouchRight(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
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}
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public static PlayerInput.InputAction InputAction_Left =
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new("AgbQuizLeft", new int[] { IALeft, IALeft, IALeft },
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IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress);
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// Baton Style only has one button
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public static PlayerInput.InputAction InputAction_Right =
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new("AgbQuizRight", new int[] { IARight, IARight, IAEmptyCat },
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IA_PadRight, IA_TouchRight, IA_Empty);
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void Awake()
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void Awake()
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{
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{
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instance = this;
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instance = this;
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@ -225,11 +259,11 @@ namespace HeavenStudio.Games
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float normalizedBeat = cond.GetPositionFromBeat(playerStartBeat, playerLength);
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float normalizedBeat = cond.GetPositionFromBeat(playerStartBeat, playerLength);
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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{
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{
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if (PlayerInput.Pressed())
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if (PlayerInput.GetIsAction(InputAction_Right))
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{
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{
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ContesteePressButton(false);
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ContesteePressButton(false);
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}
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}
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if (PlayerInput.GetAnyDirectionDown())
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if (PlayerInput.GetIsAction(InputAction_Left))
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{
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{
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ContesteePressButton(true);
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ContesteePressButton(true);
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}
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}
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@ -532,11 +566,11 @@ namespace HeavenStudio.Games
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bool isDpad = relevantInputs[i].datamodel == "quizShow/dPad";
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bool isDpad = relevantInputs[i].datamodel == "quizShow/dPad";
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if (isDpad)
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if (isDpad)
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{
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{
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ScheduleAutoplayInput(beat, length + inputBeat, InputType.DIRECTION_DOWN, AutoplayDPad, Nothing, Nothing);
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ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Left, AutoplayDPad, Nothing, Nothing);
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}
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}
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else
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else
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{
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{
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ScheduleAutoplayInput(beat, length + inputBeat, InputType.STANDARD_DOWN, AutoplayAButton, Nothing, Nothing);
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ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Right, AutoplayAButton, Nothing, Nothing);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using HeavenStudio.Util;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -162,6 +163,26 @@ namespace HeavenStudio.Games
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public static Ringside instance;
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public static Ringside instance;
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const int IAAltDownCat = 4;
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protected static bool IA_PadAltPress(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltPress(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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protected static bool IA_TouchAltPress(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
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&& instance.IsExpectingInputNow(InputAction_Alt);
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}
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public static PlayerInput.InputAction InputAction_Alt =
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new("RvlInterviewAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
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void OnDestroy()
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void OnDestroy()
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{
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{
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if (queuedPoses.Count > 0) queuedPoses.Clear();
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if (queuedPoses.Count > 0) queuedPoses.Clear();
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@ -217,15 +238,29 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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}
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && !shouldNotInput)
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput)
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{
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if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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|| (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_Alt)))
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{
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Ringside.instance.ScoreMiss(0.5);
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wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
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SoundByte.PlayOneShotGame($"ringside/confusedanswer");
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if (reporterAnim.IsPlayingAnimationName("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0);
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}
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}
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if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
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&& PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && !shouldNotInput)
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{
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{
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Ringside.instance.ScoreMiss(0.5);
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Ringside.instance.ScoreMiss(0.5);
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|
||||||
wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
|
SoundByte.PlayOneShotGame($"ringside/muscles2");
|
||||||
SoundByte.PlayOneShotGame($"ringside/confusedanswer");
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
||||||
if (reporterAnim.IsPlayingAnimationName("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0);
|
reporterAnim.Play("FlinchReporter", 0, 0);
|
||||||
|
SoundByte.PlayOneShotGame("ringside/barely");
|
||||||
}
|
}
|
||||||
if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN) && !shouldNotInput)
|
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
|
||||||
{
|
{
|
||||||
Ringside.instance.ScoreMiss(0.5);
|
Ringside.instance.ScoreMiss(0.5);
|
||||||
|
|
||||||
|
|
@ -233,7 +268,6 @@ namespace HeavenStudio.Games
|
||||||
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
||||||
reporterAnim.Play("FlinchReporter", 0, 0);
|
reporterAnim.Play("FlinchReporter", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
||||||
SoundByte.PlayOneShotGame("ringside/barely");
|
|
||||||
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
|
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -391,7 +425,7 @@ namespace HeavenStudio.Games
|
||||||
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f),
|
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f),
|
||||||
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f),
|
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f),
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing);
|
ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }),
|
new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }),
|
||||||
|
|
@ -416,8 +450,8 @@ namespace HeavenStudio.Games
|
||||||
new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
|
new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
|
|
||||||
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, MissBigGuyOne, Nothing);
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing);
|
||||||
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, MissBigGuyTwo, Nothing);
|
ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }),
|
new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }),
|
||||||
|
|
@ -617,7 +651,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void PoseCheck(double beat)
|
public void PoseCheck(double beat)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, JustPoseForTheFans, MissPose, Nothing);
|
ScheduleInput(beat, 2f, InputAction_Alt, JustPoseForTheFans, MissPose, Nothing);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeFlashColor(Color color, float beats)
|
public void ChangeFlashColor(Color color, float beats)
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
public int type;
|
public int type;
|
||||||
|
|
||||||
[NonSerialized] public BezierCurve3D curve;
|
[NonSerialized] public BezierCurve3D curve;
|
||||||
PlayerActionEvent hitProg;
|
|
||||||
|
|
||||||
private TrickClass game;
|
private TrickClass game;
|
||||||
|
|
||||||
|
|
@ -33,7 +32,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
|
|
||||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
transform.position = curve.GetPoint(flyPos);
|
transform.position = curve.GetPoint(flyPos);
|
||||||
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
|
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
|
||||||
|
|
@ -96,7 +96,11 @@ namespace HeavenStudio.Games
|
||||||
double playerBopStart = double.MinValue;
|
double playerBopStart = double.MinValue;
|
||||||
double girlBopStart = double.MinValue;
|
double girlBopStart = double.MinValue;
|
||||||
bool showBubble = true;
|
bool showBubble = true;
|
||||||
|
bool playerReady;
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_TouchPressing =
|
||||||
|
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
|
||||||
|
IA_Empty, IA_TouchBasicPressing, IA_Empty);
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
|
|
@ -117,7 +121,7 @@ namespace HeavenStudio.Games
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
|
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
|
||||||
{
|
{
|
||||||
if (cond.songPositionInBeatsAsDouble > playerBopStart)
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||||
playerAnim.DoScaledAnimationAsync("Bop");
|
playerAnim.DoScaledAnimationAsync("Bop");
|
||||||
|
|
||||||
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
||||||
|
|
@ -155,7 +159,18 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
||||||
|
{
|
||||||
|
playerAnim.DoScaledAnimationAsync("Prepare");
|
||||||
|
playerReady = true;
|
||||||
|
}
|
||||||
|
if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
||||||
|
{
|
||||||
|
playerAnim.DoScaledAnimationAsync("UnPrepare");
|
||||||
|
playerReady = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
|
||||||
{
|
{
|
||||||
PlayerDodge(true);
|
PlayerDodge(true);
|
||||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
|
||||||
|
|
@ -174,7 +189,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + i, delegate
|
new BeatAction.Action(beat + i, delegate
|
||||||
{
|
{
|
||||||
if (cond.songPositionInBeatsAsDouble > playerBopStart)
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||||
playerAnim.DoScaledAnimationAsync("Bop");
|
playerAnim.DoScaledAnimationAsync("Bop");
|
||||||
|
|
||||||
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
||||||
|
|
@ -281,12 +296,14 @@ namespace HeavenStudio.Games
|
||||||
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
||||||
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
|
playerReady = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerDodgeNg()
|
public void PlayerDodgeNg()
|
||||||
{
|
{
|
||||||
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
||||||
|
playerReady = false;
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||||
}
|
}
|
||||||
|
|
@ -294,6 +311,7 @@ namespace HeavenStudio.Games
|
||||||
public void PlayerThrough()
|
public void PlayerThrough()
|
||||||
{
|
{
|
||||||
playerAnim.DoScaledAnimationAsync("Through");
|
playerAnim.DoScaledAnimationAsync("Through");
|
||||||
|
playerReady = false;
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue