bad camera movement
This commit is contained in:
parent
34f6be44d6
commit
f5fe0d7895
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@ -1037,9 +1037,13 @@ MonoBehaviour:
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EligibleHits: []
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EligibleHits: []
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scheduledInputs: []
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scheduledInputs: []
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firstEnable: 0
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firstEnable: 0
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startCameraMoveLength: 3
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elephantRef: {fileID: -5564384145903586768, guid: b3040fc162a3d6342971f82026e4335f, type: 3}
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elephantRef: {fileID: -5564384145903586768, guid: b3040fc162a3d6342971f82026e4335f, type: 3}
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elephantDistance: 10.304
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elephantDistance: 10.304
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elephantStart: 0.004
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elephantStart: 0.004
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elephantHangCameraMoveLength: 2
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elephantHangMaxDip: 1
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elephantReleaseMoveLength: 6
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giraffeRef: {fileID: 5248028064811562821, guid: 72e69b6337a6bc04f86ffcf5bcedab92, type: 3}
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giraffeRef: {fileID: 5248028064811562821, guid: 72e69b6337a6bc04f86ffcf5bcedab92, type: 3}
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giraffeDistance: 0
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giraffeDistance: 0
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giraffeStart: 0
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giraffeStart: 0
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File diff suppressed because it is too large
Load diff
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@ -5,15 +5,15 @@ using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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{
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{
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public enum ObstacleType
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{
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Elephant,
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Giraffe,
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Monkeys,
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Monkey
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}
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public class AcrobatObstacle : MonoBehaviour
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public class AcrobatObstacle : MonoBehaviour
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{
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{
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private enum ObstacleType
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{
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Elephant,
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Giraffe,
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Monkeys,
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Monkey
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}
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[Header("Properties")]
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[Header("Properties")]
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[SerializeField] private float holdLength = 2f;
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[SerializeField] private float holdLength = 2f;
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[SerializeField] private float fullRotateAngle = 120f;
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[SerializeField] private float fullRotateAngle = 120f;
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@ -69,13 +69,16 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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{
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{
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float normalizedSwingBeat = cond.GetPositionFromBeat(startBeat, holdLength);
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float normalizedSwingBeat = cond.GetPositionFromBeat(startBeat, holdLength);
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float negativeOffset = (normalizedSwingBeat < 0) ? -1 : 0;
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float negativeOffset = (normalizedSwingBeat < 0) ? -1 : 0;
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float normalizedAdjusted = Mathf.Abs(normalizedSwingBeat % 1);
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if ((Mathf.Floor(normalizedSwingBeat) + negativeOffset) % 2 == 0)
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if ((Mathf.Floor(normalizedSwingBeat) + negativeOffset) % 2 == 0)
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{
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{
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rotatePivot.localEulerAngles = new Vector3(0, 0, func(-halfAngle, halfAngle, Mathf.Abs(normalizedSwingBeat % 1)));
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rotatePivot.localEulerAngles = new Vector3(0, 0, func(-halfAngle, halfAngle, normalizedAdjusted));
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if (type == ObstacleType.Monkeys) anim.DoNormalizedAnimation("WhiteMonkeysSwing", normalizedAdjusted);
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}
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}
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else
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else
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{
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{
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rotatePivot.localEulerAngles = new Vector3(0, 0, func(halfAngle, -halfAngle, Mathf.Abs(normalizedSwingBeat % 1)));
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rotatePivot.localEulerAngles = new Vector3(0, 0, func(halfAngle, -halfAngle, normalizedAdjusted));
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if (type == ObstacleType.Monkeys) anim.DoNormalizedAnimation("WhiteMonkeysSwing", 1 - normalizedAdjusted);
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}
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}
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}
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}
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}
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}
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@ -41,12 +41,18 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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namespace HeavenStudio.Games
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{
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{
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using HeavenStudio.Games.Scripts_AnimalAcrobat;
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using HeavenStudio.Util;
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public class AnimalAcrobat : Minigame
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public class AnimalAcrobat : Minigame
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{
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{
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[SerializeField] private float startCameraMoveLength = 3f;
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[Header("Elephant")]
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[Header("Elephant")]
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[SerializeField] private AcrobatObstacle elephantRef;
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[SerializeField] private AcrobatObstacle elephantRef;
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[SerializeField] private float elephantDistance;
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[SerializeField] private float elephantDistance;
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[SerializeField] private float elephantStart = 0.004f;
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[SerializeField] private float elephantStart = 0.004f;
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[SerializeField] private float elephantHangCameraMoveLength = 2f;
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[SerializeField] private float elephantHangMaxDip = 1f;
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[SerializeField] private float elephantReleaseMoveLength = 3f;
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[Header("Giraffe")]
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[Header("Giraffe")]
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[SerializeField] private AcrobatObstacle giraffeRef;
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[SerializeField] private AcrobatObstacle giraffeRef;
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[SerializeField] private float giraffeDistance;
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[SerializeField] private float giraffeDistance;
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@ -60,13 +66,144 @@ namespace HeavenStudio.Games
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[SerializeField] private float oneMonkeyDistance;
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[SerializeField] private float oneMonkeyDistance;
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[SerializeField] private float oneMonkeyStart;
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[SerializeField] private float oneMonkeyStart;
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private struct QueuedObstacleCameraMove
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{
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public double startBeat;
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public ObstacleType type;
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public float GetLength()
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{
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return type switch
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{
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ObstacleType.Elephant => 4f,
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ObstacleType.Giraffe => 8f,
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ObstacleType.Monkeys => 5f,
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ObstacleType.Monkey => 3f,
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_ => throw new System.NotImplementedException(),
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};
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}
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public float GetHoldLength()
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{
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return type switch
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{
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ObstacleType.Elephant => 2f,
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ObstacleType.Giraffe => 4f,
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ObstacleType.Monkeys => 3f,
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ObstacleType.Monkey => 1f,
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_ => throw new System.NotImplementedException(),
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};
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}
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}
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private int movesIndex = 0;
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private List<QueuedObstacleCameraMove> moves = new();
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private Vector3 lastCameraPos = new Vector3(0, 0, 0);
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private EasingFunction.Function funcInOut;
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private EasingFunction.Function funcIn;
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private EasingFunction.Function funcOut;
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public static AnimalAcrobat instance;
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public static AnimalAcrobat instance;
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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funcInOut = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad);
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funcIn = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
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funcOut = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad);
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}
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}
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private void LateUpdate()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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CameraMoveUpdate(cond);
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}
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}
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private void CameraMoveUpdate(Conductor cond)
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{
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if (movesIndex >= moves.Count) return;
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var currentMove = moves[movesIndex];
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double songBeat = cond.songPositionInBeats;
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if (cond.songPositionInBeats > currentMove.startBeat + currentMove.GetLength())
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{
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lastCameraPos = GameCamera.additionalPosition;
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movesIndex++;
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CameraMoveUpdate(cond);
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return;
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}
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if (movesIndex == 0 && songBeat >= currentMove.startBeat - 1 && songBeat < currentMove.startBeat)
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{
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float normalizedBeat = cond.GetPositionFromBeat(currentMove.startBeat - 1, 1);
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float newPosX = Mathf.Lerp(lastCameraPos.x, startCameraMoveLength, normalizedBeat);
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GameCamera.additionalPosition = new Vector3(newPosX, 0, 0);
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}
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else if (songBeat >= currentMove.startBeat && songBeat < currentMove.startBeat + currentMove.GetHoldLength())
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{
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float normalizedBeat = cond.GetPositionFromBeat(currentMove.startBeat, currentMove.GetHoldLength());
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float newPosX = 0;
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float newPosY = 0;
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switch (currentMove.type)
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{
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case ObstacleType.Elephant:
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if (movesIndex == 0) newPosX = funcInOut(lastCameraPos.x + startCameraMoveLength, lastCameraPos.x + startCameraMoveLength + elephantHangCameraMoveLength, normalizedBeat);
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else newPosX = funcInOut(lastCameraPos.x, lastCameraPos.x + elephantHangCameraMoveLength, normalizedBeat);
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if (normalizedBeat <= 0.5f)
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{
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float normalizedIn = cond.GetPositionFromBeat(currentMove.startBeat, 1);
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newPosY = funcIn(0, -elephantHangMaxDip, normalizedIn);
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}
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else
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{
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float normalizedOut = cond.GetPositionFromBeat(currentMove.startBeat + 1, 1);
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newPosY = funcOut(-elephantHangMaxDip, 0, normalizedOut);
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}
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break;
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case ObstacleType.Giraffe:
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break;
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case ObstacleType.Monkeys:
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break;
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case ObstacleType.Monkey:
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break;
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default: break;
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}
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GameCamera.additionalPosition = new Vector3(newPosX, newPosY, 0);
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}
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else if (songBeat >= currentMove.startBeat + currentMove.GetHoldLength())
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{
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float normalizedBeat = cond.GetPositionFromBeat(currentMove.startBeat + currentMove.GetHoldLength(), currentMove.GetLength() - currentMove.GetHoldLength());
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float newPosX = 0;
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float newPosY = 0;
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switch (currentMove.type)
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{
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case ObstacleType.Elephant:
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if (movesIndex == 0)
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{
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float baseValue = lastCameraPos.x + startCameraMoveLength + elephantHangCameraMoveLength;
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newPosX = Mathf.Lerp(baseValue, baseValue + elephantReleaseMoveLength, normalizedBeat);
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}
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else
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{
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float baseValue = lastCameraPos.x + elephantHangCameraMoveLength;
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newPosX = Mathf.Lerp(baseValue, baseValue + elephantReleaseMoveLength, normalizedBeat);
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}
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break;
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case ObstacleType.Giraffe:
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break;
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case ObstacleType.Monkeys:
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break;
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case ObstacleType.Monkey:
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break;
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default: break;
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}
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GameCamera.additionalPosition = new Vector3(newPosX, newPosY, 0);
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}
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}
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#region Spawn Animals
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public override void OnPlay(double beat)
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public override void OnPlay(double beat)
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{
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{
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SpawnAnimals(beat);
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SpawnAnimals(beat);
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@ -91,53 +228,86 @@ namespace HeavenStudio.Games
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"animalAcrobat/monkeyLong" => monkeysStart - monkeysDistance,
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"animalAcrobat/monkeyLong" => monkeysStart - monkeysDistance,
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"animalAcrobat/monkeyShort" => oneMonkeyStart - oneMonkeyDistance,
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"animalAcrobat/monkeyShort" => oneMonkeyStart - oneMonkeyDistance,
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_ => throw new System.NotImplementedException()
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_ => throw new System.NotImplementedException()
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};
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};
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double nextGameSwitchBeat = double.MaxValue;
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var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > gameSwitchBeat);
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if (allEnds.Count > 0) nextGameSwitchBeat = allEnds[0].beat;
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foreach (var animal in animalEvents)
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foreach (var animal in animalEvents)
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{
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{
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if (animal.beat == nextBeat)
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if (animal.beat != nextBeat || animal.beat + animal.length <= gameSwitchBeat || animal.beat > nextGameSwitchBeat) continue;
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nextBeat += animal.length;
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switch (animal.datamodel)
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{
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{
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nextBeat += animal.length;
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case "animalAcrobat/elephant":
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switch (animal.datamodel)
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startPos += elephantDistance;
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{
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AcrobatObstacle spawnedElephant = Instantiate(elephantRef, transform);
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case "animalAcrobat/elephant":
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spawnedElephant.transform.position = new Vector3(startPos, 0, 0);
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startPos += elephantDistance;
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spawnedElephant.Init(animal.beat, gameSwitchBeat);
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AcrobatObstacle spawnedElephant = Instantiate(elephantRef, transform);
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moves.Add(new QueuedObstacleCameraMove
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spawnedElephant.transform.position = new Vector3(startPos, 0, 0);
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{
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spawnedElephant.Init(animal.beat, gameSwitchBeat);
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startBeat = animal.beat,
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break;
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type = ObstacleType.Elephant
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case "animalAcrobat/giraffe":
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});
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startPos += giraffeDistance;
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break;
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AcrobatObstacle spawnedGiraffe = Instantiate(giraffeRef, transform);
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case "animalAcrobat/giraffe":
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spawnedGiraffe.transform.position = new Vector3(startPos, 0, 0);
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startPos += giraffeDistance;
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spawnedGiraffe.Init(animal.beat, gameSwitchBeat);
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AcrobatObstacle spawnedGiraffe = Instantiate(giraffeRef, transform);
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break;
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spawnedGiraffe.transform.position = new Vector3(startPos, 0, 0);
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case "animalAcrobat/monkeys":
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spawnedGiraffe.Init(animal.beat, gameSwitchBeat);
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startPos += monkeysDistance;
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moves.Add(new QueuedObstacleCameraMove
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AcrobatObstacle spawnedMonkeyLong = Instantiate(monkeysRef, transform);
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{
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spawnedMonkeyLong.transform.position = new Vector3(startPos, 0, 0);
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startBeat = animal.beat,
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spawnedMonkeyLong.Init(animal.beat, gameSwitchBeat);
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type = ObstacleType.Giraffe
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startPos += oneMonkeyDistance;
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});
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AcrobatObstacle spawnedOneMonkeyS = Instantiate(oneMonkeyRef, transform);
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break;
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spawnedOneMonkeyS.transform.position = new Vector3(startPos, 0, 0);
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case "animalAcrobat/monkeys":
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spawnedOneMonkeyS.Init(animal.beat, gameSwitchBeat);
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startPos += monkeysDistance;
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break;
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AcrobatObstacle spawnedMonkeyLong = Instantiate(monkeysRef, transform);
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case "animalAcrobat/monkeyLong":
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spawnedMonkeyLong.transform.position = new Vector3(startPos, 0, 0);
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startPos += monkeysDistance;
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spawnedMonkeyLong.Init(animal.beat, gameSwitchBeat);
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AcrobatObstacle spawnedMonkeys = Instantiate(monkeysRef, transform);
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moves.Add(new QueuedObstacleCameraMove
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spawnedMonkeys.transform.position = new Vector3(startPos, 0, 0);
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{
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spawnedMonkeys.Init(animal.beat, gameSwitchBeat);
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startBeat = animal.beat,
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break;
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type = ObstacleType.Monkeys
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case "animalAcrobat/monkeyShort":
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});
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startPos += oneMonkeyDistance;
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startPos += oneMonkeyDistance;
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AcrobatObstacle spawnedOneMonkey = Instantiate(oneMonkeyRef, transform);
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AcrobatObstacle spawnedOneMonkeyS = Instantiate(oneMonkeyRef, transform);
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spawnedOneMonkey.transform.position = new Vector3(startPos, 0, 0);
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spawnedOneMonkeyS.transform.position = new Vector3(startPos, 0, 0);
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spawnedOneMonkey.Init(animal.beat, gameSwitchBeat);
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spawnedOneMonkeyS.Init(animal.beat + 5, gameSwitchBeat);
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break;
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moves.Add(new QueuedObstacleCameraMove
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default: break;
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{
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}
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startBeat = animal.beat + 5,
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type = ObstacleType.Monkey
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});
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break;
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case "animalAcrobat/monkeyLong":
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startPos += monkeysDistance;
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AcrobatObstacle spawnedMonkeys = Instantiate(monkeysRef, transform);
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spawnedMonkeys.transform.position = new Vector3(startPos, 0, 0);
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spawnedMonkeys.Init(animal.beat, gameSwitchBeat);
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moves.Add(new QueuedObstacleCameraMove
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{
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startBeat = animal.beat,
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type = ObstacleType.Monkeys
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});
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break;
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case "animalAcrobat/monkeyShort":
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startPos += oneMonkeyDistance;
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AcrobatObstacle spawnedOneMonkey = Instantiate(oneMonkeyRef, transform);
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spawnedOneMonkey.transform.position = new Vector3(startPos, 0, 0);
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spawnedOneMonkey.Init(animal.beat, gameSwitchBeat);
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moves.Add(new QueuedObstacleCameraMove
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{
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startBeat = animal.beat,
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type = ObstacleType.Monkey
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});
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break;
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default: break;
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}
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}
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}
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}
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}
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}
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#endregion
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}
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}
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}
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}
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