Inu Sensei Start
Inu Sensei added to scene. He can bop, crouch, or do neither
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@ -75,6 +75,18 @@ TextureImporter:
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|
|
|||
|
|
@ -12,9 +12,30 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("sumoBrothers", "Sumo Brothers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e["toggle"], e["toggle1"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Inu Bop", "Inu Sensei bops or not."),
|
||||
new Param("toggle1", true, "Sumo Bop", "Sumo Brothers bop or not."),
|
||||
},
|
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defaultLength = 1f
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},
|
||||
|
||||
new GameAction("inuCrouch", "Inu Crouch")
|
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{
|
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e["toggle"]); },
|
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parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Crouch", "Inu Sensei crouches or not.")
|
||||
},
|
||||
defaultLength = 1f
|
||||
},
|
||||
|
||||
new GameAction("endPose", "End Pose")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; SumoBrothers.Pose(e.beat); },
|
||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.Pose(e.beat); },
|
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defaultLength = 5f
|
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}
|
||||
|
||||
|
|
@ -28,9 +49,15 @@ namespace HeavenStudio.Games
|
|||
// using Scripts_SumoBrothers;
|
||||
public class SumoBrothers : Minigame
|
||||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] Animator inuSensei;
|
||||
|
||||
public static SumoBrothers instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -40,6 +67,33 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void Bop(bool inu, bool sumo)
|
||||
{
|
||||
if (inu)
|
||||
{
|
||||
inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
|
||||
|
||||
}
|
||||
if (sumo)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Crouch(bool crouch)
|
||||
{
|
||||
if (crouch)
|
||||
{
|
||||
inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void Pose(float beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
|
|
|||
Loading…
Reference in a new issue