Tram&Pauline
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8
Assets/Scripts/Games/Tram&Pauline.meta
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22
Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
Normal file
22
Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class TramAndPauline : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta
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@ -9,6 +9,7 @@ using HeavenStudio.Games;
|
|||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
|
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public class Minigames
|
||||
{
|
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public class Minigame
|
||||
|
@ -460,7 +461,10 @@ namespace HeavenStudio
|
|||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
}),
|
||||
})
|
||||
}),
|
||||
new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue