reimplemented touch mode whiffing
cuz i forgor
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parent
02131c2795
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1228
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m_Width: 1920
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m_Height: 691
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m_Height: 1080
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m_AntiAliasing: 2
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m_AntiAliasing: 2
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m_MipCount: -1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 1842
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m_Width: 2880
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m_Height: 1036
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m_Height: 1620
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m_AntiAliasing: 1
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m_AntiAliasing: 1
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m_MipCount: -1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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m_DepthStencilFormat: 92
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@ -102,9 +102,7 @@ namespace HeavenStudio.Games
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protected static bool IA_TouchRegularPress(out double dt)
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protected static bool IA_TouchRegularPress(out double dt)
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{
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt);
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&& instance.IsExpectingInputNow(InputAction_RegPress)
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&& !instance.IsExpectingInputNow(InputAction_AltStart);
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}
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}
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protected static bool IA_TouchAltPress(out double dt)
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protected static bool IA_TouchAltPress(out double dt)
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{
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{
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