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5474
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humanDescription:
|
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human: []
|
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skeleton: []
|
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
|
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legStretch: 0.05
|
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feetSpacing: 0
|
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globalScale: 1
|
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rootMotionBoneName:
|
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
|
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
|
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animationType: 2
|
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humanoidOversampling: 1
|
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avatarSetup: 0
|
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,8 +14,8 @@ RenderTexture:
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m_Width: 1228
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m_MipCount: -1
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m_DepthStencilFormat: 92
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|
|
|
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|
|
@ -14,8 +14,8 @@ RenderTexture:
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 1348
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m_Height: 759
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m_Width: 1842
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m_Height: 1036
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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|
|
|
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|
|
@ -26,7 +26,7 @@ RenderSettings:
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m_AmbientIntensity: 1
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m_AmbientMode: 3
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m_SubtractiveShadowColor: {r: 0, g: 0, b: 0, a: 1}
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m_SkyboxMaterial: {fileID: 0}
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m_SkyboxMaterial: {fileID: 2100000, guid: 73f1d95768460bd4485b18c5e8dd47be, type: 2}
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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@ -551,9 +551,9 @@ RectTransform:
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@ -4172,9 +4172,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 32, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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@ -4396,9 +4396,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 72, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
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@ -4532,9 +4532,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 112, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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@ -8906,7 +8906,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 12.8
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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@ -16661,7 +16661,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -50.00006}
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m_SizeDelta: {x: -48, y: -148}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &572765323
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@ -26850,7 +26850,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_OnValueChanged:
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@ -32707,7 +32707,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 1}
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@ -34643,7 +34643,7 @@ RectTransform:
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@ -37250,9 +37250,9 @@ RectTransform:
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@ -43456,7 +43456,7 @@ MonoBehaviour:
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@ -46876,9 +46876,9 @@ RectTransform:
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--- !u!114 &1783491359
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@ -55949,7 +55949,7 @@ PrefabInstance:
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propertyPath: tabs.Array.size
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|
|
|
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|
|
@ -34,23 +34,58 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("airboarder", "Airboarder", "ffffff", false, false, new List<GameAction>()
|
||||
return new Minigame("airboarder", "Airboarder", "fbd4f2", false, false, new List<GameAction>()
|
||||
{
|
||||
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {Airboarder.instance.Bop(eventCaller.currentEntity.beat);},
|
||||
function = delegate {Airboarder.instance.BopToggle(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);},
|
||||
defaultLength = 1f,
|
||||
resizable = false
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Toggle if the airboarders should bop for the duration of this event."),
|
||||
new Param("auto", false, "Autobop", "Toggle if the airboarders should bop automatically until another Bop event is reached."),
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("duck", "Duck")
|
||||
{
|
||||
function = delegate {Airboarder.instance.PreCueDuck(eventCaller.currentEntity.beat);},
|
||||
function = delegate {Airboarder.instance.RequestArch(eventCaller.currentEntity.beat);},
|
||||
defaultLength = 4f,
|
||||
resizable = false
|
||||
},
|
||||
|
||||
new GameAction("crouch", "Charged Duck")
|
||||
{
|
||||
function = delegate {Airboarder.instance.CueCrouch(eventCaller.currentEntity.beat);},
|
||||
defaultLength = 4f,
|
||||
resizable = false
|
||||
},
|
||||
|
||||
new GameAction("jump", "Jump")
|
||||
{
|
||||
function = delegate {Airboarder.instance.CueJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
||||
defaultLength = 4f,
|
||||
resizable = false,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("ready", false, "Play Ready Sound", "Toggle if the ready sound plays."),
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
new GameAction("letsGo", "YEAAAAAH LET'S GO")
|
||||
{
|
||||
function = delegate {Airboarder.instance.YeahLetsGo(eventCaller.currentEntity.beat, eventCaller.currentEntity["sound"]);},
|
||||
defaultLength = 8f,
|
||||
resizable = false,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("sound", true, "Play Sound", "Toggle if the 'YEAAAAAH LET'S GO' voice clip plays."),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
|
||||
|
|
@ -62,58 +97,315 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
|
||||
using Scripts_Airboarder;
|
||||
|
||||
public class Airboarder : Minigame
|
||||
{
|
||||
|
||||
|
||||
public static Airboarder instance;
|
||||
|
||||
public struct Requesters
|
||||
{
|
||||
public bool wantsArch;
|
||||
public bool wantsArchCrouch;
|
||||
public bool wantsWall;
|
||||
}
|
||||
|
||||
[Header("Objects")]
|
||||
[SerializeField] Arch archBasic;
|
||||
|
||||
[Header("Animators")]
|
||||
[SerializeField] Animator CPU1;
|
||||
[SerializeField] Animator CPU2;
|
||||
[SerializeField] public Animator Player;
|
||||
[SerializeField] Animator Dog;
|
||||
[SerializeField] Animator Floor;
|
||||
|
||||
bool goBop;
|
||||
public bool cpu1CantBop = false;
|
||||
public bool cpu2CantBop = false;
|
||||
public bool playerCantBop = false;
|
||||
|
||||
public double startBeat;
|
||||
public double switchBeat;
|
||||
public double endBeat;
|
||||
public double maxValue;
|
||||
|
||||
public float startFloor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("airboarder", "bop", "auto");
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
endBeat = maxValue;
|
||||
var entities = GameManager.instance.Beatmap.Entities;
|
||||
//find when the next game switch/remix end happens
|
||||
RiqEntity firstEnd = entities.Find(c => c.datamodel is "gameManager/switchGame/airboarder" or "gameManager/end" && c.beat > beat);
|
||||
endBeat = firstEnd?.beat ?? maxValue;
|
||||
|
||||
//lists arch and wall events
|
||||
List<RiqEntity> archEvents = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "duck"});
|
||||
List<RiqEntity> crouchEvents = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "crouch"});
|
||||
|
||||
|
||||
//spawns an arch for each arch event
|
||||
for (int i = 0; i <archEvents.Count; i++){
|
||||
var archBeat = archEvents[i].beat;
|
||||
|
||||
if (startBeat <= archBeat - 28){
|
||||
|
||||
var targetArchBeat = archBeat - 28f;
|
||||
if (switchBeat <= targetArchBeat){
|
||||
RequestArch(targetArchBeat);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
OnGameSwitch(beat);
|
||||
}
|
||||
|
||||
public void Bop(double beat)
|
||||
{}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
|
||||
Floor.Play("moving", -1, normalizedBeat);
|
||||
Floor.speed = 0;
|
||||
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused){
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f);}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
||||
playerCantBop = false;}
|
||||
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
||||
playerCantBop = false;}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void PreCueDuck(double beat)
|
||||
public void FloorMovement (double beat)
|
||||
{
|
||||
CueDuck(beat);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
|
||||
if (goBop)
|
||||
{
|
||||
Bop();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop)
|
||||
{
|
||||
|
||||
|
||||
goBop = autoBop;
|
||||
if (shouldBop)
|
||||
{
|
||||
Bop();
|
||||
}
|
||||
if (autoBop) { return;}
|
||||
if (shouldBop)
|
||||
{
|
||||
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
if (!playerCantBop){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||
}
|
||||
if (!cpu1CantBop){
|
||||
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||
}
|
||||
if (!cpu2CantBop){
|
||||
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void YeahLetsGo(double beat, bool voiceOn)
|
||||
{
|
||||
if(voiceOn)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/start1");}),
|
||||
new BeatAction.Action(beat + 6.5, delegate {SoundByte.PlayOneShotGame("airboarder/start2");}),
|
||||
});
|
||||
}
|
||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);})
|
||||
}
|
||||
|
||||
);
|
||||
}
|
||||
|
||||
public void RequestArch(double beat)
|
||||
{
|
||||
Arch newArch = Instantiate(archBasic);
|
||||
newArch.appearBeat = beat;
|
||||
newArch.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void CueDuck(double beat)
|
||||
{
|
||||
ScheduleInput(beat, 3f, InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
|
||||
new BeatAction.Action(beat, delegate {cpu1CantBop = true;} ),
|
||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||
new BeatAction.Action(beat + 1, delegate {cpu2CantBop = true;} ),
|
||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
||||
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");})
|
||||
new BeatAction.Action(beat+2, delegate {playerCantBop = true;} ),
|
||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
||||
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||
new BeatAction.Action(beat+2.5, delegate {cpu1CantBop = false;} ),
|
||||
new BeatAction.Action(beat+3.5, delegate {cpu2CantBop = false;} ),
|
||||
new BeatAction.Action(beat+4.5, delegate {playerCantBop = false;} ),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void DuckSuccess(PlayerActionEvent caller, float state)
|
||||
public void CueCrouch(double beat)
|
||||
{
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat, delegate {cpu1CantBop = true;}),
|
||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||
|
||||
new BeatAction.Action(beat+1, delegate {cpu2CantBop = true;} ),
|
||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
||||
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
|
||||
|
||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
||||
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");})
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void CueJump(double beat, bool readySound)
|
||||
{
|
||||
ScheduleInput(beat, 3f, InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty);
|
||||
if (readySound)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("airboarder/ready");
|
||||
}
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
|
||||
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
||||
new BeatAction.Action(beat+1, delegate {cpu1CantBop = false;} ),
|
||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
||||
new BeatAction.Action(beat+2, delegate {cpu2CantBop = false;} ),
|
||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void DuckSuccess(double beat)
|
||||
{
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
|
||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||
}
|
||||
|
||||
public void DuckMiss(PlayerActionEvent caller){}
|
||||
public void DuckMiss(double beat){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||
}
|
||||
|
||||
public void DuckEmpty(PlayerActionEvent caller){}
|
||||
public void DuckEmpty(double beat){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||
}
|
||||
|
||||
public void CrouchSuccess(double beat)
|
||||
{
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);
|
||||
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||
playerCantBop = true;
|
||||
}
|
||||
|
||||
public void CrouchMiss(double beat){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||
}
|
||||
|
||||
public void CrouchEmpty(double beat){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||
}
|
||||
|
||||
public void JumpSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);
|
||||
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||
playerCantBop = false;
|
||||
}
|
||||
|
||||
public void JumphMiss(PlayerActionEvent caller){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||
playerCantBop = false;
|
||||
}
|
||||
|
||||
public void JumpEmpty(PlayerActionEvent caller){
|
||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||
playerCantBop = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
78
Assets/Scripts/Games/Airboarder/Arch.cs
Normal file
78
Assets/Scripts/Games/Airboarder/Arch.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Airboarder
|
||||
{
|
||||
|
||||
public class Arch : MonoBehaviour
|
||||
{
|
||||
public Airboarder game;
|
||||
|
||||
public double targetBeat;
|
||||
public double appearBeat;
|
||||
|
||||
[Header("Components")]
|
||||
|
||||
public Animator anim;
|
||||
|
||||
|
||||
|
||||
private bool isCrouch;
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
double calcBeat = appearBeat;
|
||||
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(calcBeat+28f, delegate {game.CueDuck(calcBeat);}),
|
||||
new BeatAction.Action(calcBeat+31f, delegate {game.ScheduleInput(calcBeat, 0f, Airboarder.InputAction_BasicPress, DuckSuccessArch, DuckMissArch, DuckEmptyArch);})
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||||
anim.DoNormalizedAnimation("move", normalizedBeat, 0);
|
||||
anim.speed = 0;
|
||||
if (normalizedBeat > 1) Destroy(gameObject);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void DuckSuccessArch(PlayerActionEvent caller, float state)
|
||||
{
|
||||
game.DuckSuccess(targetBeat);
|
||||
}
|
||||
|
||||
public void DuckMissArch(PlayerActionEvent caller)
|
||||
{
|
||||
game.DuckMiss(targetBeat);
|
||||
}
|
||||
|
||||
public void DuckEmptyArch(PlayerActionEvent caller)
|
||||
{
|
||||
game.DuckEmpty(targetBeat);
|
||||
}
|
||||
public void CrouchSuccessArch(PlayerActionEvent caller, float state)
|
||||
{
|
||||
game.CrouchSuccess(targetBeat);
|
||||
}
|
||||
|
||||
public void CrouchMissArch(PlayerActionEvent caller)
|
||||
{
|
||||
game.CrouchMiss(targetBeat);
|
||||
}
|
||||
|
||||
public void CrouchEmptyArch(PlayerActionEvent caller)
|
||||
{
|
||||
game.CrouchEmpty(targetBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Scripts/Games/Airboarder/Arch.cs.meta
Normal file
11
Assets/Scripts/Games/Airboarder/Arch.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7418df1ca9a5218468aa02006816659f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
50
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
Normal file
50
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Airboarder
|
||||
{
|
||||
|
||||
public class Scrollng_Floor : MonoBehaviour
|
||||
{
|
||||
public float scrollSpeedX;
|
||||
public float scrollSpeedY;
|
||||
private SkinnedMeshRenderer meshRenderer;
|
||||
|
||||
public Airboarder game;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
game = Airboarder.instance;
|
||||
meshRenderer = GetComponent<SkinnedMeshRenderer>();
|
||||
ScrollFloorTexture(Conductor.instance.songBpm);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void ScrollFloorTexture(float bpm)
|
||||
{
|
||||
float modifier = bpm/120;
|
||||
meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs.meta
Normal file
11
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 801f20123d7ca1a4ebbf7aa1d9de53f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -12,11 +12,13 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
AutoEmitOnScriptUpdate: 0
|
||||
AutoEmitOnScriptUpdate: 1
|
||||
AutoEmitDisabledPaths: []
|
||||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||
- Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue