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32954
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32954
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1428
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1428
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6209
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30005
Assets/Resources/Models/Games/Airboarder/Animations/jumpfix.anim
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30005
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4954
Assets/Resources/Models/Games/Airboarder/Animations/letsgo.anim
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4954
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m_AnchoredPosition: {x: 0, y: -8.0000305}
|
||||||
m_SizeDelta: {x: 0, y: -63.99999}
|
m_SizeDelta: {x: 0, y: -63.99999}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1244621693
|
--- !u!114 &1244621693
|
||||||
|
|
@ -37250,9 +37250,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 40, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
|
@ -43456,7 +43456,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1220118244}
|
m_HandleRect: {fileID: 1220118244}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1.0000002
|
m_Value: 1.0000002
|
||||||
m_Size: 0.2804665
|
m_Size: 0.1668338
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
@ -46876,9 +46876,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 80, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
@ -55949,7 +55949,7 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
- target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: -50
|
value: -50.00003
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
propertyPath: tabs.Array.size
|
propertyPath: tabs.Array.size
|
||||||
|
|
|
||||||
|
|
@ -34,23 +34,58 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
return new Minigame("airboarder", "Airboarder", "ffffff", false, false, new List<GameAction>()
|
return new Minigame("airboarder", "Airboarder", "fbd4f2", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
||||||
new GameAction("bop", "Bop")
|
new GameAction("bop", "Bop")
|
||||||
{
|
{
|
||||||
function = delegate {Airboarder.instance.Bop(eventCaller.currentEntity.beat);},
|
function = delegate {Airboarder.instance.BopToggle(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);},
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
resizable = false
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", true, "Bop", "Toggle if the airboarders should bop for the duration of this event."),
|
||||||
|
new Param("auto", false, "Autobop", "Toggle if the airboarders should bop automatically until another Bop event is reached."),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
new GameAction("duck", "Duck")
|
new GameAction("duck", "Duck")
|
||||||
{
|
{
|
||||||
function = delegate {Airboarder.instance.PreCueDuck(eventCaller.currentEntity.beat);},
|
function = delegate {Airboarder.instance.RequestArch(eventCaller.currentEntity.beat);},
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = false
|
resizable = false
|
||||||
},
|
},
|
||||||
|
|
||||||
|
new GameAction("crouch", "Charged Duck")
|
||||||
|
{
|
||||||
|
function = delegate {Airboarder.instance.CueCrouch(eventCaller.currentEntity.beat);},
|
||||||
|
defaultLength = 4f,
|
||||||
|
resizable = false
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("jump", "Jump")
|
||||||
|
{
|
||||||
|
function = delegate {Airboarder.instance.CueJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
||||||
|
defaultLength = 4f,
|
||||||
|
resizable = false,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("ready", false, "Play Ready Sound", "Toggle if the ready sound plays."),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
new GameAction("letsGo", "YEAAAAAH LET'S GO")
|
||||||
|
{
|
||||||
|
function = delegate {Airboarder.instance.YeahLetsGo(eventCaller.currentEntity.beat, eventCaller.currentEntity["sound"]);},
|
||||||
|
defaultLength = 8f,
|
||||||
|
resizable = false,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("sound", true, "Play Sound", "Toggle if the 'YEAAAAAH LET'S GO' voice clip plays."),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
@ -62,11 +97,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
/// This class handles the minigame logic.
|
/// This class handles the minigame logic.
|
||||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||||
|
|
||||||
|
using Scripts_Airboarder;
|
||||||
|
|
||||||
public class Airboarder : Minigame
|
public class Airboarder : Minigame
|
||||||
{
|
{
|
||||||
|
|
@ -74,46 +112,300 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static Airboarder instance;
|
public static Airboarder instance;
|
||||||
|
|
||||||
|
public struct Requesters
|
||||||
|
{
|
||||||
|
public bool wantsArch;
|
||||||
|
public bool wantsArchCrouch;
|
||||||
|
public bool wantsWall;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
[SerializeField] Arch archBasic;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
[SerializeField] Animator CPU1;
|
||||||
|
[SerializeField] Animator CPU2;
|
||||||
|
[SerializeField] public Animator Player;
|
||||||
|
[SerializeField] Animator Dog;
|
||||||
|
[SerializeField] Animator Floor;
|
||||||
|
|
||||||
|
bool goBop;
|
||||||
|
public bool cpu1CantBop = false;
|
||||||
|
public bool cpu2CantBop = false;
|
||||||
|
public bool playerCantBop = false;
|
||||||
|
|
||||||
|
public double startBeat;
|
||||||
|
public double switchBeat;
|
||||||
|
public double endBeat;
|
||||||
|
public double maxValue;
|
||||||
|
|
||||||
|
public float startFloor;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
SetupBopRegion("airboarder", "bop", "auto");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch(double beat)
|
||||||
|
{
|
||||||
|
endBeat = maxValue;
|
||||||
|
var entities = GameManager.instance.Beatmap.Entities;
|
||||||
|
//find when the next game switch/remix end happens
|
||||||
|
RiqEntity firstEnd = entities.Find(c => c.datamodel is "gameManager/switchGame/airboarder" or "gameManager/end" && c.beat > beat);
|
||||||
|
endBeat = firstEnd?.beat ?? maxValue;
|
||||||
|
|
||||||
|
//lists arch and wall events
|
||||||
|
List<RiqEntity> archEvents = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "duck"});
|
||||||
|
List<RiqEntity> crouchEvents = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "crouch"});
|
||||||
|
|
||||||
|
|
||||||
|
//spawns an arch for each arch event
|
||||||
|
for (int i = 0; i <archEvents.Count; i++){
|
||||||
|
var archBeat = archEvents[i].beat;
|
||||||
|
|
||||||
|
if (startBeat <= archBeat - 28){
|
||||||
|
|
||||||
|
var targetArchBeat = archBeat - 28f;
|
||||||
|
if (switchBeat <= targetArchBeat){
|
||||||
|
RequestArch(targetArchBeat);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
OnGameSwitch(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop(double beat)
|
|
||||||
{}
|
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
|
||||||
|
Floor.Play("moving", -1, normalizedBeat);
|
||||||
|
Floor.speed = 0;
|
||||||
|
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused){
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f);}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
||||||
|
playerCantBop = false;}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f);
|
||||||
|
playerCantBop = false;}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreCueDuck(double beat)
|
|
||||||
{
|
|
||||||
CueDuck(beat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FloorMovement (double beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnBeatPulse(double beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (goBop)
|
||||||
|
{
|
||||||
|
Bop();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
goBop = autoBop;
|
||||||
|
if (shouldBop)
|
||||||
|
{
|
||||||
|
Bop();
|
||||||
|
}
|
||||||
|
if (autoBop) { return;}
|
||||||
|
if (shouldBop)
|
||||||
|
{
|
||||||
|
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||||
|
for (int i = 0; i < length; i++)
|
||||||
|
{
|
||||||
|
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bop()
|
||||||
|
{
|
||||||
|
if (!playerCantBop){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||||
|
}
|
||||||
|
if (!cpu1CantBop){
|
||||||
|
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||||
|
}
|
||||||
|
if (!cpu2CantBop){
|
||||||
|
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void YeahLetsGo(double beat, bool voiceOn)
|
||||||
|
{
|
||||||
|
if(voiceOn)
|
||||||
|
{
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
|
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/start1");}),
|
||||||
|
new BeatAction.Action(beat + 6.5, delegate {SoundByte.PlayOneShotGame("airboarder/start2");}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
|
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);})
|
||||||
|
}
|
||||||
|
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RequestArch(double beat)
|
||||||
|
{
|
||||||
|
Arch newArch = Instantiate(archBasic);
|
||||||
|
newArch.appearBeat = beat;
|
||||||
|
newArch.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void CueDuck(double beat)
|
public void CueDuck(double beat)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, 3f, InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
|
new BeatAction.Action(beat, delegate {cpu1CantBop = true;} ),
|
||||||
|
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||||
|
new BeatAction.Action(beat + 1, delegate {cpu2CantBop = true;} ),
|
||||||
|
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
||||||
|
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||||
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");})
|
new BeatAction.Action(beat+2, delegate {playerCantBop = true;} ),
|
||||||
|
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);}),
|
||||||
|
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
||||||
|
new BeatAction.Action(beat+2.5, delegate {cpu1CantBop = false;} ),
|
||||||
|
new BeatAction.Action(beat+3.5, delegate {cpu2CantBop = false;} ),
|
||||||
|
new BeatAction.Action(beat+4.5, delegate {playerCantBop = false;} ),
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckSuccess(PlayerActionEvent caller, float state)
|
public void CueCrouch(double beat)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat, delegate {cpu1CantBop = true;}),
|
||||||
|
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
||||||
|
|
||||||
|
new BeatAction.Action(beat+1, delegate {cpu2CantBop = true;} ),
|
||||||
|
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
||||||
|
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
||||||
|
new BeatAction.Action(beat+1, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
|
||||||
|
|
||||||
|
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);}),
|
||||||
|
new BeatAction.Action(beat+2, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f);}),
|
||||||
|
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");})
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CueJump(double beat, bool readySound)
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, 3f, InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty);
|
||||||
|
if (readySound)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/ready");
|
||||||
|
}
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
|
new BeatAction.Action(beat+1, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
||||||
|
new BeatAction.Action(beat+1, delegate {cpu1CantBop = false;} ),
|
||||||
|
new BeatAction.Action(beat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||||
|
new BeatAction.Action(beat+2, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);}),
|
||||||
|
new BeatAction.Action(beat+2, delegate {cpu2CantBop = false;} ),
|
||||||
|
new BeatAction.Action(beat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void DuckSuccess(double beat)
|
||||||
|
{
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f);
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckMiss(PlayerActionEvent caller){}
|
public void DuckMiss(double beat){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DuckEmpty(double beat){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchSuccess(double beat)
|
||||||
|
{
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||||
|
playerCantBop = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchMiss(double beat){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchEmpty(double beat){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpSuccess(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
|
playerCantBop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumphMiss(PlayerActionEvent caller){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f);
|
||||||
|
playerCantBop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpEmpty(PlayerActionEvent caller){
|
||||||
|
Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f);
|
||||||
|
playerCantBop = false;
|
||||||
|
}
|
||||||
|
|
||||||
public void DuckEmpty(PlayerActionEvent caller){}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
78
Assets/Scripts/Games/Airboarder/Arch.cs
Normal file
78
Assets/Scripts/Games/Airboarder/Arch.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Arch : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Airboarder game;
|
||||||
|
|
||||||
|
public double targetBeat;
|
||||||
|
public double appearBeat;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
|
||||||
|
public Animator anim;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private bool isCrouch;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
double calcBeat = appearBeat;
|
||||||
|
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(calcBeat+28f, delegate {game.CueDuck(calcBeat);}),
|
||||||
|
new BeatAction.Action(calcBeat+31f, delegate {game.ScheduleInput(calcBeat, 0f, Airboarder.InputAction_BasicPress, DuckSuccessArch, DuckMissArch, DuckEmptyArch);})
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||||||
|
anim.DoNormalizedAnimation("move", normalizedBeat, 0);
|
||||||
|
anim.speed = 0;
|
||||||
|
if (normalizedBeat > 1) Destroy(gameObject);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DuckSuccessArch(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.DuckSuccess(targetBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DuckMissArch(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.DuckMiss(targetBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DuckEmptyArch(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.DuckEmpty(targetBeat);
|
||||||
|
}
|
||||||
|
public void CrouchSuccessArch(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.CrouchSuccess(targetBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchMissArch(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.CrouchMiss(targetBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrouchEmptyArch(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.CrouchEmpty(targetBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/Airboarder/Arch.cs.meta
Normal file
11
Assets/Scripts/Games/Airboarder/Arch.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7418df1ca9a5218468aa02006816659f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
50
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
Normal file
50
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Scrollng_Floor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float scrollSpeedX;
|
||||||
|
public float scrollSpeedY;
|
||||||
|
private SkinnedMeshRenderer meshRenderer;
|
||||||
|
|
||||||
|
public Airboarder game;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = Airboarder.instance;
|
||||||
|
meshRenderer = GetComponent<SkinnedMeshRenderer>();
|
||||||
|
ScrollFloorTexture(Conductor.instance.songBpm);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScrollFloorTexture(float bpm)
|
||||||
|
{
|
||||||
|
float modifier = bpm/120;
|
||||||
|
meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs.meta
Normal file
11
Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 801f20123d7ca1a4ebbf7aa1d9de53f8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -12,11 +12,13 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
AutoEmitOnScriptUpdate: 0
|
AutoEmitOnScriptUpdate: 1
|
||||||
AutoEmitDisabledPaths: []
|
AutoEmitDisabledPaths: []
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
|
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||||
|
- Assets/Scripts/Games/Airboarder/Scrollng_Floor.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue