Far
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1d74f86f4c
commit
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1321
Assets/Resources/Sprites/Games/Chameleon/Animations/flyFarMove.anim
Normal file
1321
Assets/Resources/Sprites/Games/Chameleon/Animations/flyFarMove.anim
Normal file
File diff suppressed because it is too large
Load diff
1389
Assets/Resources/Sprites/Games/Chameleon/Animations/flyWing.anim
Normal file
1389
Assets/Resources/Sprites/Games/Chameleon/Animations/flyWing.anim
Normal file
File diff suppressed because it is too large
Load diff
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Binary file not shown.
Before Width: | Height: | Size: 765 KiB After Width: | Height: | Size: 711 KiB |
|
@ -81,6 +81,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
|
||||
protected static bool IA_TouchLeft(out double dt)
|
||||
{
|
||||
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
|
||||
bool simul = false;
|
||||
return want || simul;
|
||||
}
|
||||
|
||||
protected static bool IA_PadAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
||||
|
@ -89,15 +96,20 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
return PlayerInput.GetSqueezeDown(out dt);
|
||||
}
|
||||
protected static bool IA_TouchAltPress(out double dt)
|
||||
protected static bool IA_TouchRight(out double dt)
|
||||
{
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||
&& instance.IsExpectingInputNow(InputAction_Alt);
|
||||
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
|
||||
bool simul = false;
|
||||
return want || simul;
|
||||
}
|
||||
|
||||
public static PlayerInput.InputAction InputAction_Alt =
|
||||
new("RvlChameleonAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
||||
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
|
||||
public static PlayerInput.InputAction InputAction_Close =
|
||||
new("RvlChameleonClose", new int[] { IAPressCat, IAPressCat, IAPressCat },
|
||||
IA_PadBasicPress, IA_TouchLeft, IA_BatonBasicPress);
|
||||
|
||||
public static PlayerInput.InputAction InputAction_Far =
|
||||
new("RvlChameleonFar", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
||||
IA_PadAltPress, IA_TouchRight, IA_BatonAltPress);
|
||||
|
||||
|
||||
private void Awake()
|
||||
|
@ -115,14 +127,14 @@ namespace HeavenStudio.Games
|
|||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
|
||||
{
|
||||
chameleonAnim.DoScaledAnimationAsync("Close", 0.5f);
|
||||
chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chameleon/blankClose");
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))
|
||||
if (PlayerInput.GetIsAction(InputAction_Far) && !IsExpectingInputNow(InputAction_Far))
|
||||
{
|
||||
chameleonAnim.DoScaledAnimationAsync("Far", 0.5f);
|
||||
chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chameleon/blankFar");
|
||||
}
|
||||
|
||||
|
|
|
@ -46,18 +46,18 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat, delegate {
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 4, delegate {
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
// flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
loopSoundRelease();
|
||||
}),
|
||||
});
|
||||
|
||||
var InputAction = flyType switch
|
||||
{
|
||||
FlyType.Far => Chameleon.InputAction_Alt,
|
||||
FlyType.Close => Chameleon.InputAction_BasicPress,
|
||||
FlyType.Far => Chameleon.InputAction_Far,
|
||||
FlyType.Close => Chameleon.InputAction_Close,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.ScheduleInput(startBeat + 4, 3, InputAction, JustCatch, MissCatch, Empty);
|
||||
|
@ -71,13 +71,15 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.chameleonAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
game.chameleonAnim.DoScaledAnimationAsync("tongue" + typePrefix, 0.5f);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
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flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
|
||||
return;
|
||||
}
|
||||
SoundByte.PlayOneShotGame("chameleon/eatCatch");
|
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SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + 7.25);
|
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flyAnim.Play("idle", 1, 0);
|
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flyAnim.DoScaledAnimationAsync("catch" + typePrefix, 0.5f);
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
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|
@ -89,6 +91,13 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
|
||||
void MissCatch(PlayerActionEvent caller)
|
||||
{
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
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};
|
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flyAnim.DoScaledAnimationAsync("gone" + typePrefix, 0.5f);
|
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}
|
||||
|
||||
void Empty(PlayerActionEvent caller) { }
|
||||
|
|
Loading…
Reference in a new issue