a few tweaks
committing to update the spritesheet
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51
Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
Normal file
51
Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_MonkeyWatch
|
||||||
|
{
|
||||||
|
public class MonkeyClicker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float rotation;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
public Animator anim;
|
||||||
|
|
||||||
|
private MonkeyWatch game;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = MonkeyWatch.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
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|
{
|
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|
|
||||||
|
}
|
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|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// animation event
|
||||||
|
public void UpdateRotation()
|
||||||
|
{
|
||||||
|
gameObject.transform.localRotation = new Quaternion(0, 0, (gameObject.transform.localRotation.z - rotation), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Miss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Out(PlayerActionEvent caller)
|
||||||
|
{
|
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|
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
11
Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs.meta
Normal file
11
Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
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@ -16,13 +16,19 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new GameAction("monkeysAppear", "Monkeys Appear")
|
new GameAction("monkeysAppear", "Monkeys Appear")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; MonkeyWatch.instance.MonkeysAppear(e.beat);},
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
MonkeyWatch.instance.MonkeysAppear(e.beat, e.length);
|
||||||
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
resizable = true
|
resizable = true
|
||||||
},
|
},
|
||||||
new GameAction("startClapping", "Start Clapping")
|
new GameAction("startClapping", "Start Clapping")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; MonkeyWatch.instance.Clapping(e.beat);},
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
MonkeyWatch.instance.Clapping(e.beat);
|
||||||
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
inactiveFunction = delegate {var e = eventCaller.currentEntity; MonkeyWatch.ClappingInactive(e.beat);},
|
inactiveFunction = delegate {var e = eventCaller.currentEntity; MonkeyWatch.ClappingInactive(e.beat);},
|
||||||
},
|
},
|
||||||
|
@ -32,10 +38,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("mute", false, "Mute Cue", "Mute the offbeat monkeys's cue"),
|
new Param("mute", false, "Mute Cue", "Mute the offbeat monkeys's cue"),
|
||||||
new Param("custom", false, "Custom Cue", "Place the \"Custom\" "),
|
new Param("custom", false, "Custom Cue", "Place the \"Custom Monkey\" block 2 beats after the start of this one to create a custom purple monkey cue."),
|
||||||
},
|
},
|
||||||
resizable = true,
|
resizable = true,
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPurpleMonkeys(e.beat, e["mute"], e.length); },
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPurpleMonkeys(e.beat, e.length, e["mute"]); },
|
||||||
},
|
},
|
||||||
new GameAction("customMonkey", "Custom Monkey")
|
new GameAction("customMonkey", "Custom Monkey")
|
||||||
{
|
{
|
||||||
|
@ -44,7 +50,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new Param("sfx", MonkeyWatch.SfxTypes.First, "Which SFX", "Choose between the first and second \"ki\" sfx")
|
new Param("sfx", MonkeyWatch.SfxTypes.First, "Which SFX", "Choose between the first and second \"ki\" sfx")
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPurpleMonkeys(e.beat, e["mute"], e.length); },
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPurpleMonkeys(e.beat, e.length, e["mute"]); },
|
||||||
},
|
},
|
||||||
new GameAction("monkeyModifiers", "Monkey Modifiers")
|
new GameAction("monkeyModifiers", "Monkey Modifiers")
|
||||||
{
|
{
|
||||||
|
@ -67,11 +73,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
// using Scripts_MonkeyWatch;
|
using Scripts_MonkeyWatch;
|
||||||
public class MonkeyWatch : Minigame
|
public class MonkeyWatch : Minigame
|
||||||
{
|
{
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
[SerializeField] Animator monkeyPlayer;
|
[SerializeField] MonkeyClicker monkeyPlayer;
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
[SerializeField] Transform watchHoleParent;
|
[SerializeField] Transform watchHoleParent;
|
||||||
|
@ -81,8 +87,10 @@ namespace HeavenStudio.Games
|
||||||
// unserialized variables below
|
// unserialized variables below
|
||||||
public enum SfxTypes
|
public enum SfxTypes
|
||||||
{
|
{
|
||||||
|
None,
|
||||||
First,
|
First,
|
||||||
Second,
|
Second,
|
||||||
|
Onbeat,
|
||||||
}
|
}
|
||||||
|
|
||||||
static List<double> queuedInputs = new();
|
static List<double> queuedInputs = new();
|
||||||
|
@ -103,8 +111,9 @@ namespace HeavenStudio.Games
|
||||||
public int sfx;
|
public int sfx;
|
||||||
}
|
}
|
||||||
|
|
||||||
static double wantClapping = Double.MinValue;
|
static OffbeatMonkey wantOffbeat;
|
||||||
static bool startClapping;
|
static double wantClapping = double.MinValue;
|
||||||
|
public static bool startedClapping;
|
||||||
int lastMonkeyClapped;
|
int lastMonkeyClapped;
|
||||||
|
|
||||||
public static MonkeyWatch instance;
|
public static MonkeyWatch instance;
|
||||||
|
@ -120,15 +129,17 @@ namespace HeavenStudio.Games
|
||||||
if (offbeatBeat >= Conductor.instance.songPositionInBeatsAsDouble)
|
if (offbeatBeat >= Conductor.instance.songPositionInBeatsAsDouble)
|
||||||
{
|
{
|
||||||
var tempMonkeys = new List<CustomMonkey>();
|
var tempMonkeys = new List<CustomMonkey>();
|
||||||
for (int j = 0; j < customEvents.Count; j++)
|
if (offbeatEvents[i]["custom"]) {
|
||||||
{
|
for (int j = 0; j < customEvents.Count; j++)
|
||||||
if (customEvents[j].beat > offbeatBeat+2
|
|
||||||
&& customEvents[j].beat < offbeatBeat+offbeatEvents[i].length)
|
|
||||||
{
|
{
|
||||||
tempMonkeys.Add(new CustomMonkey{
|
if (customEvents[j].beat > offbeatBeat+2
|
||||||
beat = customEvents[j].beat,
|
&& customEvents[j].beat < offbeatBeat+offbeatEvents[i].length)
|
||||||
sfx = customEvents[j]["sfx"] + 1,
|
{
|
||||||
});
|
tempMonkeys.Add(new CustomMonkey{
|
||||||
|
beat = customEvents[j].beat,
|
||||||
|
sfx = customEvents[j]["sfx"],
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
offbeatMonkeys.Add(new OffbeatMonkey{
|
offbeatMonkeys.Add(new OffbeatMonkey{
|
||||||
|
@ -153,8 +164,17 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
if (wantClapping != double.MinValue)
|
if (wantOffbeat.length != 0)
|
||||||
{
|
{
|
||||||
|
PurpleMonkeys(wantOffbeat.beat, wantOffbeat.length, wantOffbeat.mute);
|
||||||
|
wantOffbeat = new OffbeatMonkey{
|
||||||
|
beat = 0,
|
||||||
|
length = 0,
|
||||||
|
mute = false,
|
||||||
|
monkeys = null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if (wantClapping != double.MinValue) {
|
||||||
Clapping(wantClapping);
|
Clapping(wantClapping);
|
||||||
wantClapping = double.MinValue;
|
wantClapping = double.MinValue;
|
||||||
}
|
}
|
||||||
|
@ -165,6 +185,7 @@ namespace HeavenStudio.Games
|
||||||
if (!Conductor.instance.NotStopped()) {
|
if (!Conductor.instance.NotStopped()) {
|
||||||
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
||||||
if (offbeatMonkeys.Count > 0) offbeatMonkeys.Clear();
|
if (offbeatMonkeys.Count > 0) offbeatMonkeys.Clear();
|
||||||
|
startedClapping = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var evt in scheduledInputs)
|
foreach (var evt in scheduledInputs)
|
||||||
|
@ -178,7 +199,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MonkeysAppear(double beat)
|
public void MonkeysAppear(double beat, float length)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -186,7 +207,7 @@ namespace HeavenStudio.Games
|
||||||
public static void ClappingInactive(double beat)
|
public static void ClappingInactive(double beat)
|
||||||
{
|
{
|
||||||
wantClapping = beat;
|
wantClapping = beat;
|
||||||
startClapping = true;
|
startedClapping = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clapping(double beat)
|
public void Clapping(double beat)
|
||||||
|
@ -201,8 +222,10 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
for (int i = 0; i < offbeatMonkeys.Count; i++)
|
for (int i = 0; i < offbeatMonkeys.Count; i++)
|
||||||
{
|
{
|
||||||
if (offbeatMonkeys[i].beat == beat)
|
if (offbeatMonkeys[i].beat == beat) {
|
||||||
PurpleMonkeys(beat, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
|
PurpleMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
|
||||||
|
PurpleMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||||
|
@ -210,18 +233,26 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void WarnPurpleMonkeys(double beat, bool mute, float length, CustomMonkey[] monkeys = null)
|
public static void WarnPurpleMonkeys(double beat, float length, bool mute)
|
||||||
{
|
{
|
||||||
|
wantOffbeat = new OffbeatMonkey{
|
||||||
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
mute = mute,
|
||||||
|
};
|
||||||
|
ClappingInactive(beat);
|
||||||
|
PurpleMonkeySFX(beat, length, mute);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PurpleMonkeySFX(double beat, bool mute, CustomMonkey[] monkeys = null)
|
public static void PurpleMonkeySFX(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
|
||||||
{
|
{
|
||||||
if (monkeys == null)
|
var tempMonkeys = new List<CustomMonkey>();
|
||||||
monkeys = new CustomMonkey[] {
|
if (monkeys == null) {
|
||||||
new CustomMonkey{beat = beat + 2.5f, sfx = 1},
|
for (int i = 2; i < length; i++) {
|
||||||
new CustomMonkey{beat = beat + 3.5f, sfx = 2},
|
tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
|
||||||
};
|
}
|
||||||
|
}
|
||||||
|
monkeys = tempMonkeys.ToArray();
|
||||||
|
|
||||||
var sfx = new List<MultiSound.Sound>();
|
var sfx = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
@ -245,7 +276,7 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sfx.ToArray(), forcePlay: true);
|
MultiSound.Play(sfx.ToArray(), forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PurpleMonkeys(double beat, bool mute, CustomMonkey[] monkeys = null)
|
public void PurpleMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
|
||||||
{
|
{
|
||||||
if (monkeys == null)
|
if (monkeys == null)
|
||||||
monkeys = new CustomMonkey[] {
|
monkeys = new CustomMonkey[] {
|
||||||
|
@ -253,37 +284,36 @@ namespace HeavenStudio.Games
|
||||||
new CustomMonkey{beat = beat + 3.5f, sfx = 2},
|
new CustomMonkey{beat = beat + 3.5f, sfx = 2},
|
||||||
};
|
};
|
||||||
|
|
||||||
PurpleMonkeySFX(beat, mute, monkeys);
|
|
||||||
|
|
||||||
for (int i = 0; i < monkeys.Length; i++)
|
for (int i = 0; i < monkeys.Length; i++)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, JustPurple, Miss, Nothing);
|
ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i].sfx == 3 ? JustYellow : JustPurple), Miss, Nothing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JustYellow(PlayerActionEvent caller, float state)
|
public void JustYellow(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
lastMonkeyClapped++;
|
Just(state, true);
|
||||||
if (state >= 1f || state <= -1f) {
|
|
||||||
SoundByte.PlayOneShotGame("miss");
|
|
||||||
} else {
|
|
||||||
SoundByte.PlayOneShotGame($"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 5)}");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JustPurple(PlayerActionEvent caller, float state)
|
public void JustPurple(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
Just(state, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Just(float state, bool isYellow)
|
||||||
{
|
{
|
||||||
lastMonkeyClapped++;
|
lastMonkeyClapped++;
|
||||||
|
monkeyPlayer.anim.DoScaledAnimationAsync("Clap", 0.5f);
|
||||||
if (state >= 1f || state <= -1f) {
|
if (state >= 1f || state <= -1f) {
|
||||||
SoundByte.PlayOneShotGame("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
} else {
|
} else {
|
||||||
SoundByte.PlayOneShotGame("monkeyWatch/clapOffbeat");
|
SoundByte.PlayOneShotGame(isYellow ? $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 5)}" : "monkeyWatch/clapOffbeat");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Miss(PlayerActionEvent caller)
|
public void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nothing(PlayerActionEvent caller) {}
|
public void Nothing(PlayerActionEvent caller) {}
|
||||||
|
|
Loading…
Reference in a new issue