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Rapandrasmus 2023-12-23 14:16:59 +01:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class TotemClimbLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("totemClimb", "Totem Climb", "FFFFFF", false, false, new()
{
});
}
}
}
namespace HeavenStudio.Games
{
public class TotemClimb : Minigame
{
public static TotemClimb instance;
private void Awake()
{
instance = this;
}
}
}

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