Merge branch 'Test-for-windowdance'
This commit is contained in:
commit
f9bb45bf6f
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@ -1,8 +1,8 @@
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using System;
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public static class AppInfo {
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public const string Version = "0.0.1060";
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public static readonly DateTime Date = new DateTime(2023, 10, 09, 20, 01, 39, 315, DateTimeKind.Utc);
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public const string Version = "0.0.1066";
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public static readonly DateTime Date = new DateTime(2023, 10, 10, 15, 37, 25, 456, DateTimeKind.Utc);
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}
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@ -15,9 +15,10 @@ namespace HeavenStudio
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{
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public class WindowController : MonoBehaviour
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{
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[SerializeField] UniWindowController UniController;
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public static WindowController instance { get; private set; }
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private UniWindowController controls;
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public enum ViewAxis
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{
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All,
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@ -51,8 +52,8 @@ namespace HeavenStudio
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if(Application.isEditor || !Editor.Editor.instance.fullscreen || !Conductor.instance.isPlaying) return;
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if(PersistentDataManager.gameSettings.windowDanceEnable)
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{
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UniController.windowSize = (new Vector2(resX, resY));
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UniController.windowPosition = (new Vector2(x, y));
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controls.windowSize = (new Vector2(resX, resY));
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controls.windowPosition = (new Vector2(x, y));
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}
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#endif
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}
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@ -69,6 +70,7 @@ namespace HeavenStudio
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// Start is called before the first frame update
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void Start()
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{
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controls = GetComponent<UniWindowController>();
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GameManager.instance.onBeatChanged += OnBeatChanged;
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Reset();
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@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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@ -158,11 +158,11 @@ PlayerSettings:
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applicationIdentifier:
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Standalone: com.RHeavenStudio.Heaven-Studio
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buildNumber:
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Standalone: 1060
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Standalone: 1066
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1060
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