frog fit
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@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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for (int i = 0; i < _totems.Count; i++)
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{
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_totems[i].beat = startBeat + i;
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if (_totems[i].beat - 1 >= _game.EndBeat) _totems[i].transform.gameObject.SetActive(false);
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if (_totems[i].beat - 1 >= _game.EndBeat || _game.IsTripleBeat(_totems[i].beat)) _totems[i].transform.gameObject.SetActive(false);
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}
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}
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
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t.beat += _totemAmount;
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if (t.beat - 1 >= _game.EndBeat) t.transform.gameObject.SetActive(false);
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t.transform.gameObject.SetActive(!(t.beat - 1 >= _game.EndBeat || _game.IsTripleBeat(t.beat)));
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_totemIndex++;
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}
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}
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.Games.Scripts_TotemClimb;
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using Jukebox;
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using System;
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namespace HeavenStudio.Games.Loaders
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{
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@ -56,6 +58,8 @@ namespace HeavenStudio.Games
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private double _endBeat = double.MaxValue;
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public double EndBeat => _endBeat;
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[NonSerialized] public List<RiqEntity> _tripleEvents = new();
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public static TotemClimb instance;
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private void Awake()
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@ -66,6 +70,7 @@ namespace HeavenStudio.Games
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public override void OnGameSwitch(double beat)
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{
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CalculateStartAndEndBeat(beat);
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GetTripleEvents();
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HandleBopsOnStart(beat);
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}
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@ -76,6 +81,7 @@ namespace HeavenStudio.Games
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if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
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CalculateStartAndEndBeat(lastGameSwitchBeat);
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GetTripleEvents();
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HandleBopsOnStart(beat);
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}
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@ -114,6 +120,29 @@ namespace HeavenStudio.Games
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Bop(e.beat, e.length, beat);
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}
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private void GetTripleEvents()
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{
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var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
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if (triples.Count == 0) return;
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triples.Sort((x, y) => x.beat.CompareTo(y.beat));
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var tempTriples = new List<RiqEntity>();
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double lastLengthBeat = _startBeat;
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for (int i = 0; i < triples.Count; i++)
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{
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if (triples[i].beat >= lastLengthBeat && IsOnBeat(_startBeat, triples[i].beat))
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{
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tempTriples.Add(triples[i]);
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lastLengthBeat = triples[i].beat + triples[i].length;
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}
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}
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_tripleEvents = tempTriples;
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}
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private void Update()
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{
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var cond = Conductor.instance;
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_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
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_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
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}
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private bool IsOnBeat(double startBeat, double targetBeat)
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{
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return (targetBeat - startBeat) % 1 == 0;
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}
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public bool IsTripleBeat(double beat)
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{
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if (_tripleEvents.Count == 0) return false;
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return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
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}
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}
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}
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