frog fit
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@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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for (int i = 0; i < _totems.Count; i++)
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for (int i = 0; i < _totems.Count; i++)
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{
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{
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_totems[i].beat = startBeat + i;
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_totems[i].beat = startBeat + i;
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if (_totems[i].beat - 1 >= _game.EndBeat) _totems[i].transform.gameObject.SetActive(false);
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if (_totems[i].beat - 1 >= _game.EndBeat || _game.IsTripleBeat(_totems[i].beat)) _totems[i].transform.gameObject.SetActive(false);
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}
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}
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}
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}
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
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t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
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t.beat += _totemAmount;
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t.beat += _totemAmount;
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if (t.beat - 1 >= _game.EndBeat) t.transform.gameObject.SetActive(false);
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t.transform.gameObject.SetActive(!(t.beat - 1 >= _game.EndBeat || _game.IsTripleBeat(t.beat)));
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_totemIndex++;
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_totemIndex++;
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}
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}
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}
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}
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||||||
|
|
|
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|
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using HeavenStudio.Games.Scripts_TotemClimb;
|
using HeavenStudio.Games.Scripts_TotemClimb;
|
||||||
|
using Jukebox;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
|
@ -56,6 +58,8 @@ namespace HeavenStudio.Games
|
||||||
private double _endBeat = double.MaxValue;
|
private double _endBeat = double.MaxValue;
|
||||||
public double EndBeat => _endBeat;
|
public double EndBeat => _endBeat;
|
||||||
|
|
||||||
|
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
||||||
|
|
||||||
public static TotemClimb instance;
|
public static TotemClimb instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
|
@ -66,6 +70,7 @@ namespace HeavenStudio.Games
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
CalculateStartAndEndBeat(beat);
|
CalculateStartAndEndBeat(beat);
|
||||||
|
GetTripleEvents();
|
||||||
HandleBopsOnStart(beat);
|
HandleBopsOnStart(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -76,6 +81,7 @@ namespace HeavenStudio.Games
|
||||||
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
||||||
|
|
||||||
CalculateStartAndEndBeat(lastGameSwitchBeat);
|
CalculateStartAndEndBeat(lastGameSwitchBeat);
|
||||||
|
GetTripleEvents();
|
||||||
HandleBopsOnStart(beat);
|
HandleBopsOnStart(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -114,6 +120,29 @@ namespace HeavenStudio.Games
|
||||||
Bop(e.beat, e.length, beat);
|
Bop(e.beat, e.length, beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GetTripleEvents()
|
||||||
|
{
|
||||||
|
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
|
||||||
|
if (triples.Count == 0) return;
|
||||||
|
|
||||||
|
triples.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
|
var tempTriples = new List<RiqEntity>();
|
||||||
|
|
||||||
|
double lastLengthBeat = _startBeat;
|
||||||
|
|
||||||
|
for (int i = 0; i < triples.Count; i++)
|
||||||
|
{
|
||||||
|
if (triples[i].beat >= lastLengthBeat && IsOnBeat(_startBeat, triples[i].beat))
|
||||||
|
{
|
||||||
|
tempTriples.Add(triples[i]);
|
||||||
|
lastLengthBeat = triples[i].beat + triples[i].length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_tripleEvents = tempTriples;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
@ -158,6 +187,17 @@ namespace HeavenStudio.Games
|
||||||
_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
|
_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
|
||||||
_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
|
_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsOnBeat(double startBeat, double targetBeat)
|
||||||
|
{
|
||||||
|
return (targetBeat - startBeat) % 1 == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTripleBeat(double beat)
|
||||||
|
{
|
||||||
|
if (_tripleEvents.Count == 0) return false;
|
||||||
|
return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue