Fixed slides
made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho))
This commit is contained in:
parent
502e2b741f
commit
fd7e652d9d
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@ -1484,7 +1484,6 @@ Transform:
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@ -1506,7 +1505,7 @@ MonoBehaviour:
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RavenAnim: {fileID: 7204459476474823181}
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HaiBubbleL: {fileID: 8456601383015447979}
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HaiBubbleR: {fileID: 2672010817748250556}
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BothBirdsAnim: {fileID: 0}
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BothBirdsAnim: {fileID: 4047821211562032729}
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--- !u!1 &8627201407586870289
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@ -119,16 +119,16 @@ AnimationClip:
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@ -203,16 +203,16 @@ AnimationClip:
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@ -259,16 +259,16 @@ AnimationClip:
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@ -30,7 +30,7 @@ AnimationClip:
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@ -55,7 +55,7 @@ AnimationClip:
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@ -119,16 +119,16 @@ AnimationClip:
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@ -58,15 +58,19 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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},
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new GameAction("slidein", "Slide In")
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new GameAction("slide", "Birds Slide")
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{
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function = delegate { Manzai.instance.BirdsSlideIn(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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},
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new GameAction("slideout", "Slide Out")
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{
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function = delegate { Manzai.instance.BirdsSlideOut(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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function = delegate {
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var e = eventCaller.currentEntity;
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Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"]);
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},
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defaultLength = 1f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("goToSide", Manzai.WhichSide.Inside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?"),
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},
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},
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});
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}
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@ -105,6 +109,12 @@ namespace HeavenStudio.Games
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bool ravenBop = true;
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bool vultureBop = true;
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bool isMoving;
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double movingStartBeat;
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double movingLength;
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string moveAnim;
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EasingFunction.Ease lastEase;
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public enum WhoBops
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{
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@ -158,6 +168,12 @@ namespace HeavenStudio.Games
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// UmetteUmena,
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}
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public enum WhichSide
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{
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Inside,
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Outside,
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}
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public static Manzai instance;
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@ -326,14 +342,24 @@ namespace HeavenStudio.Games
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}
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public void BirdsSlideIn(double beat)
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public void BirdsSlide(double beat, double length, int goToSide, int ease)
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{
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BothBirdsAnim.DoScaledAnimationAsync("SlideIn", 0.5f);
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movingStartBeat = beat;
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movingLength = length;
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moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
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isMoving = true;
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lastEase = (EasingFunction.Ease)ease;
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}
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public void BirdsSlideOut(double beat)
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private void Update()
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{
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BothBirdsAnim.DoScaledAnimationAsync("SlideOut", 0.5f);
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if (isMoving) {
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength);
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newPos = func(0f, 1f, normalizedBeat);
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BothBirdsAnim.DoNormalizedAnimation(moveAnim, newPos);
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if (normalizedBeat >= 1f) isMoving = false;
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}
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}
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}
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}
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