Fixed slides
made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho))
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weightedMode: 1
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||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
|
|
|
||||||
|
|
@ -58,15 +58,19 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
|
function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
},
|
},
|
||||||
new GameAction("slidein", "Slide In")
|
new GameAction("slide", "Birds Slide")
|
||||||
{
|
{
|
||||||
function = delegate { Manzai.instance.BirdsSlideIn(eventCaller.currentEntity.beat); },
|
function = delegate {
|
||||||
defaultLength = 0.5f,
|
var e = eventCaller.currentEntity;
|
||||||
},
|
Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"]);
|
||||||
new GameAction("slideout", "Slide Out")
|
},
|
||||||
{
|
defaultLength = 1f,
|
||||||
function = delegate { Manzai.instance.BirdsSlideOut(eventCaller.currentEntity.beat); },
|
resizable = true,
|
||||||
defaultLength = 0.5f,
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("goToSide", Manzai.WhichSide.Inside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
|
||||||
|
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?"),
|
||||||
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -105,6 +109,12 @@ namespace HeavenStudio.Games
|
||||||
bool ravenBop = true;
|
bool ravenBop = true;
|
||||||
bool vultureBop = true;
|
bool vultureBop = true;
|
||||||
|
|
||||||
|
bool isMoving;
|
||||||
|
double movingStartBeat;
|
||||||
|
double movingLength;
|
||||||
|
string moveAnim;
|
||||||
|
EasingFunction.Ease lastEase;
|
||||||
|
|
||||||
|
|
||||||
public enum WhoBops
|
public enum WhoBops
|
||||||
{
|
{
|
||||||
|
|
@ -158,6 +168,12 @@ namespace HeavenStudio.Games
|
||||||
// UmetteUmena,
|
// UmetteUmena,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum WhichSide
|
||||||
|
{
|
||||||
|
Inside,
|
||||||
|
Outside,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public static Manzai instance;
|
public static Manzai instance;
|
||||||
|
|
||||||
|
|
@ -326,14 +342,24 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BirdsSlideIn(double beat)
|
public void BirdsSlide(double beat, double length, int goToSide, int ease)
|
||||||
{
|
{
|
||||||
BothBirdsAnim.DoScaledAnimationAsync("SlideIn", 0.5f);
|
movingStartBeat = beat;
|
||||||
|
movingLength = length;
|
||||||
|
moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
|
||||||
|
isMoving = true;
|
||||||
|
lastEase = (EasingFunction.Ease)ease;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BirdsSlideOut(double beat)
|
private void Update()
|
||||||
{
|
{
|
||||||
BothBirdsAnim.DoScaledAnimationAsync("SlideOut", 0.5f);
|
if (isMoving) {
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength);
|
||||||
|
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
|
||||||
|
float newPos = func(0f, 1f, normalizedBeat);
|
||||||
|
BothBirdsAnim.DoNormalizedAnimation(moveAnim, newPos);
|
||||||
|
if (normalizedBeat >= 1f) isMoving = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue