Prepare Slap Animation

Prepare Slap animation has been animated and implemented
This commit is contained in:
RaffyTaffy14 2024-01-26 23:32:16 -05:00
parent c68f3b8a93
commit fdfaaa8f20
66 changed files with 5761 additions and 4046 deletions

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@ -87,6 +87,7 @@ namespace HeavenStudio.Games
[SerializeField] Animator inuSensei;
[SerializeField] Animator sumoBrotherP;
[SerializeField] Animator sumoBrotherG;
[SerializeField] Animator sumoBrotherGHead;
[Header("Properties")]
static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
@ -157,10 +158,6 @@ namespace HeavenStudio.Games
{
var cond = Conductor.instance;
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
}
}
public override void OnBeatPulse(double beat)
@ -173,7 +170,7 @@ namespace HeavenStudio.Games
}
else
{
inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
// inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
}
}
@ -184,11 +181,12 @@ namespace HeavenStudio.Games
{
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
}
else
{
sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f);
// sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f);
// sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f);
}
}
@ -216,6 +214,7 @@ namespace HeavenStudio.Games
{
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
}
}));
}
@ -231,7 +230,7 @@ namespace HeavenStudio.Games
return;
}
CueRunning(beat + 4);
CueRunning(beat + 0);
if (mute == false)
{
@ -282,7 +281,16 @@ namespace HeavenStudio.Games
return;
}
CueRunning(beat + 4);
CueRunning(beat + 0);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }),
new BeatAction.Action(beat + 4, delegate { allowBopSumo = true; })
});
if (mute == false)
{
@ -359,7 +367,7 @@ namespace HeavenStudio.Games
if (cueCurrentlyActive)
{ return; }
CueRunning(beat + 4);
CueRunning(beat + 0);
sumoState = SumoState.Pose;
var cond = Conductor.instance;

View file

@ -475,6 +475,17 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
}
Debug.Log("Running game loader CtrSumouLoader");
game = CtrSumouLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrSumouLoader failed!");
}
Debug.Log("Running game loader RvlTambourineLoader");
game = RvlTambourineLoader.AddGame(eventCaller);
if (game != null)

View file

@ -24,5 +24,38 @@ MonoBehaviour:
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/GameManager.cs
- Assets/Editor/SpritesheetScaler.cs
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/InputSystem/InputController.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/DogNinja/DogNinja.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/Ringside/Ringside.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []