Prepare Slap Animation
Prepare Slap animation has been animated and implemented
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@ -29,14 +30,13 @@ AnimationClip:
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@ -46,13 +46,13 @@ AnimationClip:
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@ -62,13 +62,13 @@ AnimationClip:
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@ -111,10 +111,42 @@ AnimationClip:
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mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
|
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
|
@ -62,6 +63,7 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
|
@ -75,6 +77,30 @@ TextureImporter:
|
|||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
@ -88,6 +114,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
@ -87,6 +87,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator inuSensei;
|
||||
[SerializeField] Animator sumoBrotherP;
|
||||
[SerializeField] Animator sumoBrotherG;
|
||||
[SerializeField] Animator sumoBrotherGHead;
|
||||
|
||||
[Header("Properties")]
|
||||
static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
||||
|
|
@ -157,10 +158,6 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
|
|
@ -173,7 +170,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
else
|
||||
{
|
||||
inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
|
||||
// inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -184,11 +181,12 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f);
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f);
|
||||
// sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f);
|
||||
// sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -216,6 +214,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
|
@ -231,7 +230,7 @@ namespace HeavenStudio.Games
|
|||
return;
|
||||
}
|
||||
|
||||
CueRunning(beat + 4);
|
||||
CueRunning(beat + 0);
|
||||
|
||||
if (mute == false)
|
||||
{
|
||||
|
|
@ -282,7 +281,16 @@ namespace HeavenStudio.Games
|
|||
return;
|
||||
}
|
||||
|
||||
CueRunning(beat + 4);
|
||||
CueRunning(beat + 0);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
|
||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
|
||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 1f); }),
|
||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }),
|
||||
new BeatAction.Action(beat + 4, delegate { allowBopSumo = true; })
|
||||
});
|
||||
|
||||
if (mute == false)
|
||||
{
|
||||
|
|
@ -359,7 +367,7 @@ namespace HeavenStudio.Games
|
|||
if (cueCurrentlyActive)
|
||||
{ return; }
|
||||
|
||||
CueRunning(beat + 4);
|
||||
CueRunning(beat + 0);
|
||||
sumoState = SumoState.Pose;
|
||||
|
||||
var cond = Conductor.instance;
|
||||
|
|
|
|||
|
|
@ -475,6 +475,17 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrSumouLoader");
|
||||
game = CtrSumouLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader CtrSumouLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlTambourineLoader");
|
||||
game = RvlTambourineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
|
|
|
|||
|
|
@ -24,5 +24,38 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Editor/SpritesheetScaler.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/InputSystem/InputController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/JudgementManager.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||