Throw and Catch animation
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8
Assets/Scripts/Games/CoinToss.meta
Normal file
8
Assets/Scripts/Games/CoinToss.meta
Normal file
|
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fileFormatVersion: 2
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56
Assets/Scripts/Games/CoinToss/Arm.cs
Normal file
56
Assets/Scripts/Games/CoinToss/Arm.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_CoinToss
|
||||
{
|
||||
public class Arm : PlayerActionObject
|
||||
{
|
||||
|
||||
private Boolean isThrowing;
|
||||
private Animator handAnimator;
|
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|
||||
private CoinToss game;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
isThrowing = false;
|
||||
game = CoinToss.instance;
|
||||
handAnimator = game.handAnimator;
|
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}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
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{
|
||||
if (PlayerInput.Pressed() && state.perfect)
|
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{
|
||||
if (isThrowing)
|
||||
{
|
||||
Catch_Success();
|
||||
isThrowing = false;
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
if(isThrowing)
|
||||
{
|
||||
Catch_Success();
|
||||
isThrowing = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Catch_Success()
|
||||
{
|
||||
Jukebox.PlayOneShotGame("coinToss/catch");
|
||||
handAnimator.Play("Catch_success", 0, 0);
|
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}
|
||||
}
|
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|
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}
|
11
Assets/Scripts/Games/CoinToss/Arm.cs.meta
Normal file
11
Assets/Scripts/Games/CoinToss/Arm.cs.meta
Normal file
|
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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61
Assets/Scripts/Games/CoinToss/CoinToss.cs
Normal file
61
Assets/Scripts/Games/CoinToss/CoinToss.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class NtrCoinLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat); }, 7, false),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_CoinToss;
|
||||
public class CoinToss : Minigame
|
||||
{
|
||||
|
||||
public static CoinToss instance { get; set; }
|
||||
|
||||
public Boolean isThrowing;
|
||||
|
||||
[Header("Animators")]
|
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public Animator handAnimator;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
isThrowing = false;
|
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}
|
||||
|
||||
private void Update()
|
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{
|
||||
//pass
|
||||
}
|
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|
||||
private void LateUpdate()
|
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{
|
||||
//pass
|
||||
}
|
||||
|
||||
public void TossCoin(float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("coinToss/throw");
|
||||
handAnimator.Play("Throw", 0, 0);
|
||||
|
||||
isThrowing = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CoinToss/CoinToss.cs.meta
Normal file
11
Assets/Scripts/Games/CoinToss/CoinToss.cs.meta
Normal file
|
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in a new issue