Update Editor.cs

"#if UNITY_EDITOR / #endif" my GOAT
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FancyEX 2024-05-08 17:20:07 -04:00 committed by minenice55
parent ee8cc96f15
commit ff5c71e3a4

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@ -18,8 +18,10 @@ using System.Linq;
using BurstLinq;
using HeavenStudio.InputSystem;
using UnityEngine.U2D;
#if UNITY_EDITOR
using UnityEditor.U2D;
using UnityEditor.Sprites;
#endif
namespace HeavenStudio.Editor
{