Commit graph

1251 commits

Author SHA1 Message Date
MiiKEmblem c812ed215c Misc Release 1 Customization (#945)
* Add files via upload

* Recolorable Dazzles

idk how github works lol

* Fork Lifter - new gradients + extra customization

Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future

* Fork Lifter - Megamix Floor + Backwards Compat

also includes better gradients

* oops

new gradients start as version = 1 now lol. my bad

* oops part 2

fork lifter lines can be toggled off properly now lol

* Recolorable Fireworks

note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here

* Recolorable Space Soccer Kicker/Platform (+ assbunning things)

just dazzles easing + a doublecheck of everything left and i'm pr-ing

* Dazzles BG Color Easing

pr soon™️

* Proper Space Soccer sheet + minor text rewrites

can prolly pr now. lemme figure that out

* removing unused stuff + fixing space soccer

i downloaded github desktop and wow this is so much easier lol

also apparently i did an oopsie with space soccer so. fixed that

* removing my settings stuff

oopsy

* small fork lifter fix

for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough

* i thought i got rid of these earlier

oopsie

* Update TheDazzles.cs

i love minor text errors!!!!!

* Update SpaceSoccer.cs

forgot to update a thing while changing the star colors, oops
2024-05-19 21:44:06 +00:00
ev 370d0e7ca2 Karate Man Tweaks (#946)
* Yay

* anim tweaks
2024-05-19 21:44:06 +00:00
wookywok 30abc8c5cd Fixed Working Dough Swing (#948)
Working Dough was overlooked when swing was being added, this should fix it
2024-05-19 21:44:06 +00:00
FancyEX 14c2abc91c Update EventCaller.cs
Should fix Alpha build not compiling
2024-05-19 21:14:14 +00:00
FancyEX 04e4b72dbc Update KarateMan.cs
Changed "toggle" to "combo"
2024-05-14 16:56:33 +00:00
Zeo 4a4bf78971 fixed blue bear sound bug 2024-05-14 03:26:00 +00:00
wookywok 4313e354f9 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:50:30 +00:00
minenice55 d5179ceb94 o 2024-05-14 01:19:19 +00:00
minenice55 afddbe9f59 oops 2024-05-14 01:09:08 +00:00
minenice55 87e31e2bd8 that's why we test things 2024-05-14 00:44:45 +00:00
minenice55 88f43c9f58 actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:44:45 +00:00
minenice55 f72f0b3e11 fix that one lockstep bug
print program build string to log
2024-05-14 00:44:45 +00:00
minenice55 07418ec07e make title screen use anim layers (lol) 2024-05-14 00:44:45 +00:00
minenice55 3c336bc9ad some folder cleanup 2024-05-14 00:44:45 +00:00
minenice55 59e33e22a7 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:44:45 +00:00
minenice55 e6bee045f1 fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:44:45 +00:00
minenice55 d42c84f26f tweak karate man's animator
remove debug print
2024-05-14 00:44:45 +00:00
minenice55 4273beb03c recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:44:45 +00:00
minenice55 bc02a296ef set default version for karateman/bulb 2024-05-14 00:44:45 +00:00
AstrlJelly 3f4facd479 FIX THE ELSE IFS... 2024-05-14 00:44:45 +00:00
AstrlJelly 807f0e8876 auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:44:45 +00:00
minenice55 fa425365b5 fan club face poser 2024-05-14 00:44:45 +00:00
minenice55 84a955f58d fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:44:45 +00:00
minenice55 83432c65b4 kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:44:45 +00:00
wookywok 66fe243cdd also the updated script lmao 2024-05-10 21:30:25 +00:00
wookywok a0bd38e94b removed files i accidentally put in as a sandbox thing 2024-05-10 21:25:07 +00:00
wookywok 52d08fe4b7 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 16:06:04 +00:00
FancyEX 0e4070939d Update Editor.cs
"#if UNITY_EDITOR / #endif" my GOAT
2024-05-08 22:30:56 +00:00
AstrlJelly 8ae5a80c0d Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 22:30:56 +00:00
minenice55 ed5e6efcea Swing UI and other stuff (#908)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup

---------

Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
2024-05-08 16:09:50 +00:00
minenice55 463f24aa4d
Revert "Swing UI and other stuff" 2024-05-08 12:04:08 -04:00
Mytiaoga 15006bdbab Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:14:55 +00:00
Zeo 47fb4911e5 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:40:20 +00:00
wookywok e27880bd0d Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:11:09 +00:00
フマジメ 6d3bd0670c Added major and minor features to Timeline (#874)
* wip

* move fix

* wip

* Insert / Delete Space
2024-04-17 14:09:31 +00:00
フマジメ 72df7f1fa6 Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:56:28 +00:00
minenice55 6e7ebdbf96 Update MrUpbeat.cs 2024-04-10 01:09:45 -04:00
minenice55 78d36fbc77 fix game asset loading for real (#861)
fix copy paste not using timeline marker's time
correct more uses of swung / unswung beat
2024-04-10 05:07:00 +00:00
minenice55 9e9d974e63 exclude non packed games from the preload check (#849)
don't make multiple timeline playheads
2024-04-09 13:27:24 +00:00
minenice55 f91b8aa0d2 Update MrUpbeat.cs (#846) 2024-04-09 02:55:28 +00:00
minenice55 ef587c86bd Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:03:34 +00:00
ThePurpleAnon efa640f293 Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:50:07 +00:00
Kevin Kuhn b5cac847df fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:45:09 +00:00
minenice55 7ca9a7d6b4
Merge pull request #835 from Epicgamer2469/note-params-r1
Updates to note paramaters + some additional sound fixes (for r1)
2024-04-08 02:18:21 +00:00
minenice55 17e04dedae
Merge pull request #837 from RHeavenStudio/cherry-pick-release_1_patches-203f7f4c029ffffd95a8ee2af9fcce172b6c1db6
Conductor Tweaks
2024-04-08 02:17:34 +00:00
minenice55 57d36059a5 offset fix (#836) 2024-04-08 02:03:55 +00:00
Epicgamer2469 d214adae01 Note param stuff + some other fixes 2024-04-07 20:07:45 -05:00
FancyEX a8273142ca Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:43:36 +00:00
ThePurpleAnon 904763b296 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 17:31:35 -04:00
minenice55 a3f33e5279 Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00