Commit graph

1222 commits

Author SHA1 Message Date
minenice55 ed5e6efcea Swing UI and other stuff (#908)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup

---------

Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
2024-05-08 16:09:50 +00:00
minenice55 463f24aa4d
Revert "Swing UI and other stuff" 2024-05-08 12:04:08 -04:00
Mytiaoga 15006bdbab Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:14:55 +00:00
Zeo 47fb4911e5 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:40:20 +00:00
wookywok e27880bd0d Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:11:09 +00:00
フマジメ 6d3bd0670c Added major and minor features to Timeline (#874)
* wip

* move fix

* wip

* Insert / Delete Space
2024-04-17 14:09:31 +00:00
フマジメ 72df7f1fa6 Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:56:28 +00:00
minenice55 6e7ebdbf96 Update MrUpbeat.cs 2024-04-10 01:09:45 -04:00
minenice55 78d36fbc77 fix game asset loading for real (#861)
fix copy paste not using timeline marker's time
correct more uses of swung / unswung beat
2024-04-10 05:07:00 +00:00
minenice55 9e9d974e63 exclude non packed games from the preload check (#849)
don't make multiple timeline playheads
2024-04-09 13:27:24 +00:00
minenice55 f91b8aa0d2 Update MrUpbeat.cs (#846) 2024-04-09 02:55:28 +00:00
minenice55 ef587c86bd Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:03:34 +00:00
ThePurpleAnon efa640f293 Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:50:07 +00:00
Kevin Kuhn b5cac847df fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:45:09 +00:00
minenice55 7ca9a7d6b4
Merge pull request #835 from Epicgamer2469/note-params-r1
Updates to note paramaters + some additional sound fixes (for r1)
2024-04-08 02:18:21 +00:00
minenice55 17e04dedae
Merge pull request #837 from RHeavenStudio/cherry-pick-release_1_patches-203f7f4c029ffffd95a8ee2af9fcce172b6c1db6
Conductor Tweaks
2024-04-08 02:17:34 +00:00
minenice55 57d36059a5 offset fix (#836) 2024-04-08 02:03:55 +00:00
Epicgamer2469 d214adae01 Note param stuff + some other fixes 2024-04-07 20:07:45 -05:00
FancyEX a8273142ca Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:43:36 +00:00
ThePurpleAnon 904763b296 Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 17:31:35 -04:00
minenice55 a3f33e5279 Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:55:08 +00:00
EpicGamer2469 1d32f769e2 Remove duplicate freeze frame addition (#819) 2024-03-31 01:19:32 +00:00
playinful a2753f1070 Sorting rework i guess part 2 electric boogaleo (#816)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* Updated cloud particles

* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think

* make it so that it auto sorts by alphabet when you lanuch the editor
2024-03-30 19:26:17 +00:00
minenice55 ecf29616be Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-29 23:00:59 -04:00
ev 52a7219e2b BgCmn new texture, Blue Bear cry fix (#801)
* eyes water now

* new bg cmn

* Revert "new bg cmn"

This reverts commit 0763821222.

* fix bgcmn 2
2024-03-25 16:16:16 +00:00
EpicGamer2469 35b1120d01 Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-21 21:47:50 -04:00
EpicGamer2469 ca6efedc21 Fix rockers pitch bend (#789) 2024-03-14 01:19:11 +00:00
AstrlJelly 94519ae02f Dropdown Fixes + TryGetMinigame (#781)
* fix dropdowns + dropdown collapses

man...

* trygetminigame

it's from a different branch but it's nice to have rn
2024-03-11 20:19:48 +00:00
minenice55 4e9615b783
Merge pull request #774 from RHeavenStudio/cherry-pick-release_1_patches-df4869573b5a61ce707091db0abe241aed418cfd
Built to Scale New Models + Lighting
2024-03-10 16:35:52 +00:00
Tailx501 f3b3756789 Another Logo Tweaks (#776)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Delete Assets/Scenes/Title.unity

* Another Logo Tweaks

* Another Logo Tweaks
2024-03-10 16:24:40 +00:00
ev 396012ee52 Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:37:48 +00:00
minenice55 0c745f2cf1 Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:59:19 +00:00
ThePurpleAnon d0974f650a added gradient mapping shader (#763)
put in a grayscale texture and a gradient, get out a cool picture
2024-03-08 05:13:46 +00:00
minenice55 2f5dd0113a Update Credits.txt (#760) 2024-03-08 03:52:57 +00:00
minenice55 a1c11127a0 Samurai Slice Gold Particles (#758)
* Beginning

The first commit

* End

Finished adding Particle Effects, and some of the sprites were changed

* hatred

trying to solve conflicts

* Just letting you all know

Got access to this branch

* re-parent wind

* fix capitalization in enum

---------

Co-authored-by: Obelisk <taynaluan10@gmail.com>
2024-03-07 22:46:41 +00:00
Tailx501 065f863c78 Logo Tweaks (#755)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks
2024-03-07 19:30:31 +00:00
AstrlJelly e6c6d158ee hotfixes (#750) 2024-03-05 18:05:21 +00:00
AstrlJelly 56789add20 ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00
ev cd4554551b blue bear dj school sprite touchups (#728) 2024-02-29 03:48:01 +00:00
AstrlJelly 7fcf4a8a87 Fix Anim Block, Fine Semitones in SFX Block (#724)
* Fix Anim Block, Fine Semitones in SFX Block

* i was recursively getting the anim object path BACKWARDS. oops
* added fine semitones in the sfx block, thanks Vincells
* GetPitchFromSemitones uses a float instead of an int now

* revert the semitones thing

* okay that's better

use cents correctly
2024-02-26 17:47:30 +00:00
AstrlJelly 9d2f81da7d Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
Seanski2 922408ca46 Tunnel Backgrounds (#713)
* field + desert bgs

we're just getting started

* city bg wooo

* New camera positioning in car

thank you maddy and meta

* night time zzz

* moai + crop stomp bgs

* new sheet

goodbye bluetooth wheel

* tunnel bg changer

* quiz bg wip

* quiz show bg animated

i am far too stupid to understand what's going on with the code

* far anim disappeared??? fsr???

* bgs are done woooo

this might be huge for the tunnel community

* Revert "bgs are done woooo"

This reverts commit f4ca272731.

* Revert "Revert "bgs are done woooo""

This reverts commit b75ca2be15.

* Revert "Revert "Revert "bgs are done woooo"""

This reverts commit 7d2e47ccbc.

* i dont know man

* redo lost anims

* add quiz bg

lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-02-24 01:23:15 +00:00
Tailx501 5656174178 Updated the Modified Kurokane Font (again) (#703)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.
2024-02-16 17:40:49 +00:00
minenice55 336d4eee69 fix broken material (#701) 2024-02-16 13:49:36 +00:00
minenice55 6e12e5dafe Change Project License to MIT (#700)
* license change

replace unneeded package

* reword this
2024-02-16 01:22:24 -05:00
minenice55 9948612c35 Improved Sound Loading (#688)
* basic audio preloading

could this operation be timesliced even more?

* note

* load sounds in subfolders from their ABs properly

fix sound names that would conflict from this change

* also grab from cache in this method

* fix ringside's assetbundle

* several AB sfx fixes

air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough

* fix flipper flop assetbundle

* fix weird issue with pause menu arrow
2024-02-11 05:25:51 +00:00
Tailx501 2f6c3b35c9 Updated the Modified Kurokane Font (#686)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.
2024-02-06 20:54:21 +00:00
AstrlJelly 460c2ffc7e the burger fix (#681) 2024-02-04 16:16:20 +00:00
minenice55 94bc2c4366
oops 2024-02-04 01:59:18 -05:00
minenice55 a874b18ccb JSL-Related Improvements (#679)
* *don't* cause a stack overflow when polling split controller

* update JSL (DualSense Edge support)

add ability to update controller bindings

* (temporarily) get rid of everything joy-con pair related

* prepare the new controller

update JSL

* implementation of joycon pair

* properly do the material

* finish implementation
2024-02-04 06:55:43 +00:00