Commit graph

11 commits

Author SHA1 Message Date
Braedon 44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon d361f45590 Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon 2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon 2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon 6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon 799592860a Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Starpelly 417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly 88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 0b383940ac Proper namespaces 2021-12-20 20:10:49 -05:00