minenice55
bccd88e164
Beatmap Sections & Latency Reduction ( #170 )
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* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff9
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* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
2022-09-18 16:48:14 -04:00
minenice55
5992004556
Merge pull request #169 from KrispyDotlessI/master
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Coin Toss - Improvement
2022-09-13 16:16:08 -04:00
KrispyDotlessI
ad46a48dcc
Fix Formatting Errors
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notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI
19ddba8bdc
marching orders again??? (animation FULLY done! player "inputs")
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last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
6b3a6d158a
i hate multisound for being 0.10 beats late
2022-09-10 21:38:51 +08:00
KrispyDotlessI
22222582b4
Coin Toss - Temporary Fix to Cowbell Cues
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they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI
287f8db6d1
Coin Toss - Improvement
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- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55
95f1e19ea9
Merge pull request #168 from minenice55/riq-conversion-fix
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tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55
ab119e02be
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:29:56 -04:00
minenice55
a0c04b8a59
Merge pull request #167 from KrispyDotlessI/master
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Marching Orders - Progress II
2022-09-08 08:58:32 -04:00
KrispyDotlessI
afc495b519
Face Turns now in-progress
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and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
a064a06552
Animations (almost) done!
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just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
e3a4443d91
Cadets' heads and bodies separated, "keep-up" no more
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you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
12fe44ad9a
Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
2022-09-05 15:46:49 +08:00
KrispyDotlessI
f631d546e5
Animation Layering Fixes
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also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
minenice55
ca73819ea2
Merge pull request #163 from KrispyDotlessI/master
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Marching Orders and other fixes (after a hassle on cherry-picking)
2022-09-04 18:56:20 -04:00
KrispyDotlessI
63b86ac29d
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:37:43 +08:00
minenice55
a1a992d8bf
Merge pull request #164 from ThatZeoMan/new-readme-image
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new image
2022-09-04 18:36:11 -04:00
KrispyDotlessI
6051772f64
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
Zeo
ab6a4b6a1b
new image
2022-09-04 17:32:33 -05:00
minenice55
e051901f43
Merge pull request #153 from DPS2004/tunnel
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[DRAFT] Tunnel
2022-09-04 16:55:08 -04:00
DPS2004
2c7472c9d0
update tunnel to use new minigame format
2022-09-04 13:23:43 -04:00
DPS2004
bedadfa498
Merge branch 'master' into tunnel
2022-09-04 12:52:43 -04:00
KrispyDotlessI
3f9fcb8c30
Fix compilation errors
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i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
4faedfdc98
Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
2022-09-04 13:16:58 +08:00
KrispyDotlessI
3adac0e36d
Fixing Mytiaoga's mistakes (save Tap Trial for later)
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i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??
2022-09-04 13:11:39 +08:00
KrispyDotlessI
69373fca0b
DS Touchscreen Colors assigned to Fireworks and more
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more include launch party, rhythm soumen, space dance, and tram & pauline
2022-09-04 13:11:13 +08:00
KrispyDotlessI
99f390a11c
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
f449dbeb02
Revert "test commit"
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This reverts commit 939cf9cabf
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2022-09-04 12:24:40 +08:00
KrispyDotlessI
939cf9cabf
test commit
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test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
minenice55
f5d66cf7da
Merge pull request #161 from minenice55/new-properties
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New Beatmap Format + Beatmap Properties
2022-09-03 23:44:28 -04:00
minenice55
fd0f5799f7
new remix stops playback properly
2022-09-03 23:36:08 -04:00
minenice55
e5c9d2687b
fix new remix confirm button using wrong script
2022-09-03 23:30:35 -04:00
minenice55
5dd7cdec2b
loading: add extension filter for all supported formats
2022-09-03 23:26:19 -04:00
minenice55
e0c782d4a1
finish essential property work
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- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
cb2b5707e9
headers and subheaders
2022-09-03 22:29:50 -04:00
minenice55
7084d96cc1
fix nasty bugs with saving / loading
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- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55
68c1802e87
use tab manager to control flow
2022-09-03 19:46:54 -04:00
minenice55
87a51dd302
property menu population functional
2022-09-03 19:10:27 -04:00
KrispyDotlessI
02319fa392
Coin Toss sounds now come from global SFX
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...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
minenice55
b84dc9a2de
prep auto-population of property menu
2022-09-01 20:57:47 -04:00
DPS2004
cad8047988
Merge branch 'master' into tunnel
2022-09-01 20:00:14 -04:00
KrispyDotlessI
74692a6d80
More anim-code progress
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i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
da12ba79bb
More Animations Done + Temporary Miss Animation
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they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
7dc7671ce3
Export "bread' animations here
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cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
1c42d7150a
Coding Test
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i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
fd4e2140da
Give up on coding until someone helps me
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i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
minenice55
b19afcd2e2
prepare automated property interface creation
2022-08-27 00:20:56 -04:00
minenice55
2b4b7f0a73
make all dialogs inherit one base class
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- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00
KrispyDotlessI
76254bb38d
Animation started, attempt to code
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"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00