Commit graph

9 commits

Author SHA1 Message Date
Slaith e6373b5d26 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Carson Kompon 4d25bd6a31 Karate Man shadows no longer fade to white 2022-02-28 10:26:25 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Starpelly 4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00