Commit graph

13 commits

Author SHA1 Message Date
Seanski2 f9906b50a5
Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
ev 891ae773c7
Blue Bear Additions (#365)
* Set up blue bear for animations and fixed tap trial again

* eyes closed anims

* hi

* z axis awkward

* smile anim

* Anim stuff implemented

* bunch of animations

* oops

* all anims But the crumbs!

* All animations implemented

* Set emotion is not stretchable anymore

* Crumb animators added

* hd sprites 2

* Implemented more anims yahoo

* upscaled other sheet, anim stuff

* small fix

* more anims

* crumb anims

* Face crumbs implemented

* final anims

* oops

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 03:10:38 +00:00
Seanski2 e1eb4dbd0d
DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
minenice55 330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55 647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
ThatZeoMan 6754a34e26 Unified minigame titles 2022-07-09 22:02:59 -05:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Jenny Crowe d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00