HeavenStudio/Assets/Resources/Sprites/Games/ShootEmUp/Animations
フマジメ 5002e16ac8
Shoot-'em-up (#796)
* 無駄

* spawn

* Start Interval

* new sprites, background particles

* fix white flash

* wip hit particle

* finished hit particle

* oops

* oops2

* sorry last tweak

* Damage

* Merge manually

* modified: Update()

* fix particle layering

* tweak particle more

* more enemies

* Changed the way effects are generated

* animation fixes

* attack fix

* laser and enemy miss anim

* sorry!!!!!!!!!

* monitor animations

* intro gate animations

* trajectory

* Pass Turn (WIP)

* Animation Event

* Fine placement

* Pass Turn

* Placement Pattern

* EnemyType

* icon

* fix bg, fix animations, added smoke particle

* Adding and modifying effects

* I made a mistake in the operation

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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-03-25 01:41:51 +00:00
..
Effect
enemy
capBop.anim
capBop.anim.meta
capHidden.anim
capHidden.anim.meta
capHide.anim
capHide.anim.meta
capIdle.anim
capIdle.anim.meta
capShow.anim
capShow.anim.meta
Captain.controller
Captain.controller.meta
capTalk.anim
capTalk.anim.meta
Effect.meta
enemy.meta
gateHidden.anim
gateHidden.anim.meta
gateOpen1.anim
gateOpen1.anim.meta
gateOpen2.anim
gateOpen2.anim.meta
gateOpen3.anim
gateOpen3.anim.meta
gateShow.anim
gateShow.anim.meta
IntroGate.controller
IntroGate.controller.meta
laser.anim
laser.anim.meta
laser.controller
laser.controller.meta
monitorHidden.anim
monitorHidden.anim.meta
MonitorHolder.controller
MonitorHolder.controller.meta
monitorIdle.anim
monitorIdle.anim.meta
monitorIdle2.anim
monitorIdle2.anim.meta
monitorIn.anim
monitorIn.anim.meta
monitorOut.anim
monitorOut.anim.meta
ship.controller
ship.controller.meta
shipDamage.anim
shipDamage.anim.meta
shipIdle.anim
shipIdle.anim.meta
shipShoot.anim
shipShoot.anim.meta