59e33e22a7
added stencil operation shaders for lockstep set default mixer snapshot to the main one (idk why it wasn't before)
68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
Shader "Custom/Copy Alpha"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent+2"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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}
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Stencil
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{
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Ref 1
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Comp equal
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float2 texcoord : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.texcoord);
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return col;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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} |