HeavenStudio/Assets/Resources/Sprites/Games/LoveLab/nighttimebg.png.meta
Mytiaoga a262228ff0
Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00

374 lines
8.6 KiB
Plaintext

fileFormatVersion: 2
guid: 89458819344dd004e93b68034ce93655
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: nighttimebg_0
rect:
serializedVersion: 2
x: 219
y: 2457
width: 108
height: 1494
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 95e6970292187f1419f70562794db599
internalID: -2006280482
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_1
rect:
serializedVersion: 2
x: 531
y: 2413
width: 2371
height: 1631
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5a8ddb9addaaa2249bf60cc8153f5644
internalID: -641675552
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_2
rect:
serializedVersion: 2
x: 3089
y: 3519
width: 626
height: 476
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 496b18d013229ad4d8f1e74a772270bf
internalID: -128258693
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_3
rect:
serializedVersion: 2
x: 3033
y: 2911
width: 674
height: 524
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ecba626c9750e3748937c446cbeb58ba
internalID: -2117371357
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_4
rect:
serializedVersion: 2
x: 3053
y: 2433
width: 342
height: 340
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ff607991265be54458d2e5ed02975e08
internalID: -2035403560
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_5
rect:
serializedVersion: 2
x: 413
y: 1871
width: 1568
height: 366
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8ec24086a083451408df90c09dad2248
internalID: -747875509
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_6
rect:
serializedVersion: 2
x: 2221
y: 1873
width: 1568
height: 366
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 24399f5e744a32a47a1ca625e4111fbe
internalID: 698675336
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_7
rect:
serializedVersion: 2
x: 153
y: 1037
width: 3492
height: 706
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 102168b7dbccc904a8420410ba1c5824
internalID: -798838503
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_8
rect:
serializedVersion: 2
x: 166
y: 595
width: 1231
height: 310
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 56edeb7548f581646b783c54644c4783
internalID: 779049517
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_9
rect:
serializedVersion: 2
x: 1659
y: 577
width: 566
height: 324
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8edf942ed4b23cd49b2b64af44c589e1
internalID: 474423260
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: nighttimebg_10
rect:
serializedVersion: 2
x: 37
y: 71
width: 3315
height: 443
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 47777e4acca06624aac6e0d42eca0888
internalID: -343826984
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
nighttimebg_0: -2006280482
nighttimebg_1: -641675552
nighttimebg_10: -343826984
nighttimebg_11: -964556058
nighttimebg_12: -838734224
nighttimebg_13: -471857940
nighttimebg_14: 830403564
nighttimebg_15: 1758959585
nighttimebg_16: -242832685
nighttimebg_17: -441587108
nighttimebg_18: -716874558
nighttimebg_2: -128258693
nighttimebg_3: -2117371357
nighttimebg_4: -2035403560
nighttimebg_5: -747875509
nighttimebg_6: 698675336
nighttimebg_7: -798838503
nighttimebg_8: 779049517
nighttimebg_9: 474423260
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: