0552d02207
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4
.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
492 lines
22 KiB
C#
492 lines
22 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class NtrGleeClubLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("gleeClub", "Glee Club", "cfcecf", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("intervalStart", "Start Interval")
|
|
{
|
|
defaultLength = 1f,
|
|
resizable = true
|
|
},
|
|
new GameAction("sing", "Sing")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.Sing(e.beat, e.length, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"],
|
|
e["close"], e["repeat"], e["semiTonesLeft2"], e["semiTonesLeft3"], e["semiTonesMiddle2"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("semiTones", new EntityTypes.Integer(-24, 24, -5), "Semitones", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTones1", new EntityTypes.Integer(-24, 24, -1), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 2), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Should the chorus kids close/open their mouth?"),
|
|
new Param("repeat", false, "Repeating", "Should the left and middle chorus kid repeat this singing cue?"),
|
|
new Param("semiTonesLeft2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left First)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTonesLeft3", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left Last)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTonesMiddle2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Middle)", "The number of semitones up or down this note should be pitched"),
|
|
}
|
|
},
|
|
new GameAction("baton", "Baton")
|
|
{
|
|
preFunction = delegate { var e = eventCaller.currentEntity; GleeClub.PreBaton(e.beat); },
|
|
defaultLength = 2f
|
|
},
|
|
new GameAction("togetherNow", "Together Now!")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.TogetherNow(e.beat, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"], e["pitch"]); },
|
|
defaultLength = 4f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("semiTones", new EntityTypes.Integer(-24, 24, -1), "Semitones", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTones1", new EntityTypes.Integer(-24, 24, 4), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 10), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Which pitch should the conductor's voice be at? (1 is normal pitch)")
|
|
}
|
|
},
|
|
new GameAction("forceSing", "Force Sing")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.ForceSing(e["semiTones"], e["semiTones1"], e["semiTonesPlayer"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
|
|
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
|
|
}
|
|
},
|
|
new GameAction("presence", "Toggle Chorus Kids Presence")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.ToggleKidsPresence(!e["left"], !e["middle"], !e["player"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("left", false, "Left Kid Present", "Should this chorus kid be present?"),
|
|
new Param("middle", false, "Middle Kid Present", "Should this chorus kid be present?"),
|
|
new Param("player", false, "Player Kid Present", "Should this chorus kid be present?"),
|
|
}
|
|
},
|
|
new GameAction("fadeOutTime", "Set Sing Game-Switch Fade Out Time")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.SetGameSwitchFadeOutTime(e["fade"], e["fade1"], e["fadeP"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("fade", new EntityTypes.Float(0, 20f, 0f), "Left Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
|
|
new Param("fade1", new EntityTypes.Float(0, 20f, 0f), "Middle Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
|
|
new Param("fadeP", new EntityTypes.Float(0, 20f, 0f), "Player Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
|
|
}
|
|
},
|
|
new GameAction("passTurn", "Pass Turn")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.PassTurn(e.beat, e.length); },
|
|
resizable = true,
|
|
defaultLength = 0.5f,
|
|
hidden = true
|
|
},
|
|
},
|
|
new List<string>() {"ntr", "repeat"},
|
|
"ntrchorus", "en",
|
|
new List<string>() {"en"}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_GleeClub;
|
|
public class GleeClub : Minigame
|
|
{
|
|
public enum MouthOpenClose
|
|
{
|
|
Both,
|
|
OnlyOpen,
|
|
OnlyClose
|
|
}
|
|
public struct QueuedSinging
|
|
{
|
|
public float startBeat;
|
|
public float length;
|
|
public int semiTones;
|
|
public int semiTonesPlayer;
|
|
public int closeMouth;
|
|
public bool repeating;
|
|
public int semiTonesLeft2;
|
|
public int semiTonesLeft3;
|
|
public int semiTonesMiddle2;
|
|
}
|
|
[Header("Prefabs")]
|
|
[SerializeField] GleeClubSingInput singInputPrefab;
|
|
[Header("Components")]
|
|
[SerializeField] Animator heartAnim;
|
|
[SerializeField] Animator condAnim;
|
|
public ChorusKid leftChorusKid;
|
|
public ChorusKid middleChorusKid;
|
|
public ChorusKid playerChorusKid;
|
|
[Header("Variables")]
|
|
static List<QueuedSinging> queuedSingings = new List<QueuedSinging>();
|
|
static List<float> queuedBatons = new List<float>();
|
|
bool intervalStarted;
|
|
float intervalStartBeat;
|
|
float beatInterval = 4f;
|
|
public bool missed;
|
|
public static GleeClub instance;
|
|
float currentYellPitch = 1f;
|
|
|
|
int startIntervalIndex;
|
|
|
|
private List<DynamicBeatmap.DynamicEntity> allIntervalEvents = new List<DynamicBeatmap.DynamicEntity>();
|
|
|
|
void Awake()
|
|
{
|
|
instance = this;
|
|
var camEvents = EventCaller.GetAllInGameManagerList("gleeClub", new string[] { "intervalStart" });
|
|
List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
|
|
for (int i = 0; i < camEvents.Count; i++)
|
|
{
|
|
if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
|
|
{
|
|
tempEvents.Add(camEvents[i]);
|
|
}
|
|
}
|
|
|
|
allIntervalEvents = tempEvents;
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
if (!PlayerInput.Pressing() && Conductor.instance.isPlaying && !GameManager.instance.autoplay)
|
|
{
|
|
playerChorusKid.StartSinging();
|
|
leftChorusKid.MissPose();
|
|
middleChorusKid.MissPose();
|
|
}
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
{
|
|
if (queuedSingings.Count > 0) queuedSingings.Clear();
|
|
if (queuedBatons.Count > 0) queuedBatons.Clear();
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!playerChorusKid.disappeared)
|
|
{
|
|
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
|
{
|
|
playerChorusKid.StopSinging();
|
|
leftChorusKid.MissPose();
|
|
middleChorusKid.MissPose();
|
|
ScoreMiss();
|
|
}
|
|
if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
|
|
{
|
|
playerChorusKid.StartSinging();
|
|
leftChorusKid.MissPose();
|
|
middleChorusKid.MissPose();
|
|
ScoreMiss();
|
|
}
|
|
}
|
|
|
|
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
|
{
|
|
if (queuedBatons.Count > 0)
|
|
{
|
|
foreach (var baton in queuedBatons)
|
|
{
|
|
Baton(baton);
|
|
}
|
|
queuedBatons.Clear();
|
|
}
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(intervalStartBeat, beatInterval);
|
|
if (normalizedBeat >= 1f && intervalStarted)
|
|
{
|
|
PassTurn(intervalStartBeat + beatInterval, 0f);
|
|
}
|
|
if (allIntervalEvents.Count > 0)
|
|
{
|
|
if (startIntervalIndex < allIntervalEvents.Count && startIntervalIndex >= 0)
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= allIntervalEvents[startIntervalIndex].beat)
|
|
{
|
|
StartInterval(allIntervalEvents[startIntervalIndex].beat, allIntervalEvents[startIntervalIndex].length);
|
|
startIntervalIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
|
{
|
|
if (queuedSingings.Count > 0) queuedSingings.Clear();
|
|
if (queuedBatons.Count > 0) queuedBatons.Clear();
|
|
}
|
|
}
|
|
|
|
public void ToggleKidsPresence(bool left, bool middle, bool player)
|
|
{
|
|
leftChorusKid.TogglePresence(left);
|
|
middleChorusKid.TogglePresence(middle);
|
|
playerChorusKid.TogglePresence(player);
|
|
}
|
|
|
|
public void SetGameSwitchFadeOutTime(float fadeOut, float fadeOut1, float fadeOutPlayer)
|
|
{
|
|
leftChorusKid.gameSwitchFadeOutTime = fadeOut;
|
|
middleChorusKid.gameSwitchFadeOutTime = fadeOut1;
|
|
playerChorusKid.gameSwitchFadeOutTime = fadeOutPlayer;
|
|
}
|
|
|
|
public void ForceSing(int semiTones, int semiTones1, int semiTonesPlayer)
|
|
{
|
|
leftChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
|
|
middleChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTones1, true);
|
|
playerChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTonesPlayer, true);
|
|
leftChorusKid.StartSinging(true);
|
|
middleChorusKid.StartSinging(true);
|
|
if (!PlayerInput.Pressing() || GameManager.instance.autoplay) playerChorusKid.StartSinging(true);
|
|
else missed = true;
|
|
}
|
|
|
|
public void TogetherNow(float beat, int semiTones, int semiTones1, int semiTonesPlayer, float conductorPitch)
|
|
{
|
|
if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputType.STANDARD_UP, JustTogetherNow, Out, Out);
|
|
if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustTogetherNowClose, MissBaton, Out);
|
|
float pitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
|
|
float pitch1 = Jukebox.GetPitchFromSemiTones(semiTones1, true);
|
|
currentYellPitch = Jukebox.GetPitchFromSemiTones(semiTonesPlayer, true);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("gleeClub/togetherEN-01", beat + 0.5f, conductorPitch),
|
|
new MultiSound.Sound("gleeClub/togetherEN-02", beat + 1f, conductorPitch),
|
|
new MultiSound.Sound("gleeClub/togetherEN-03", beat + 1.5f, conductorPitch),
|
|
new MultiSound.Sound("gleeClub/togetherEN-04", beat + 2f, conductorPitch, 1, false, 0.02f),
|
|
});
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate
|
|
{
|
|
leftChorusKid.StartCrouch();
|
|
middleChorusKid.StartCrouch();
|
|
playerChorusKid.StartCrouch();
|
|
}),
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
leftChorusKid.currentPitch = pitch;
|
|
middleChorusKid.currentPitch = pitch1;
|
|
leftChorusKid.StartYell();
|
|
middleChorusKid.StartYell();
|
|
}),
|
|
new BeatAction.Action(beat + 3.5f, delegate
|
|
{
|
|
leftChorusKid.StopSinging(true);
|
|
middleChorusKid.StopSinging(true);
|
|
}),
|
|
new BeatAction.Action(beat + 6f, delegate
|
|
{
|
|
if (!playerChorusKid.disappeared) ShowHeart(beat + 6f);
|
|
})
|
|
});
|
|
}
|
|
|
|
void JustTogetherNow(PlayerActionEvent caller, float state)
|
|
{
|
|
playerChorusKid.currentPitch = currentYellPitch;
|
|
playerChorusKid.StartYell();
|
|
}
|
|
|
|
void JustTogetherNowClose(PlayerActionEvent caller, float state)
|
|
{
|
|
playerChorusKid.StopSinging(true);
|
|
}
|
|
|
|
public void StartInterval(float beat, float length)
|
|
{
|
|
intervalStartBeat = beat;
|
|
beatInterval = length;
|
|
intervalStarted = true;
|
|
}
|
|
|
|
public void Sing(float beat, float length, int semiTones, int semiTones1, int semiTonesPlayer, int closeMouth, bool repeating, int semiTonesLeft2, int semiTonesLeft3, int semiTonesMiddle2)
|
|
{
|
|
float pitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
|
|
if (!intervalStarted)
|
|
{
|
|
StartInterval(beat, length);
|
|
}
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { if (closeMouth != (int)MouthOpenClose.OnlyClose) leftChorusKid.currentPitch = pitch; leftChorusKid.StartSinging(); }),
|
|
new BeatAction.Action(beat + length, delegate { if (closeMouth != (int)MouthOpenClose.OnlyOpen) leftChorusKid.StopSinging(); }),
|
|
});
|
|
queuedSingings.Add(new QueuedSinging
|
|
{
|
|
startBeat = beat - intervalStartBeat,
|
|
length = length,
|
|
semiTones = semiTones1,
|
|
closeMouth = closeMouth,
|
|
semiTonesPlayer = semiTonesPlayer,
|
|
repeating = repeating,
|
|
semiTonesLeft2 = semiTonesLeft2,
|
|
semiTonesLeft3 = semiTonesLeft3,
|
|
semiTonesMiddle2 = semiTonesMiddle2
|
|
});
|
|
}
|
|
|
|
public void PassTurn(float beat, float length)
|
|
{
|
|
if (queuedSingings.Count == 0) return;
|
|
intervalStarted = false;
|
|
missed = false;
|
|
if (!playerChorusKid.disappeared) ShowHeart(beat + length + beatInterval * 2 + 1);
|
|
foreach (var sing in queuedSingings)
|
|
{
|
|
float playerPitch = Jukebox.GetPitchFromSemiTones(sing.semiTonesPlayer, true);
|
|
if (!playerChorusKid.disappeared)
|
|
{
|
|
GleeClubSingInput spawnedInput = Instantiate(singInputPrefab, transform);
|
|
spawnedInput.pitch = playerPitch;
|
|
spawnedInput.Init(beat + length + sing.startBeat + beatInterval, sing.length, sing.closeMouth);
|
|
}
|
|
float pitch = Jukebox.GetPitchFromSemiTones(sing.semiTones, true);
|
|
float pitchLeft2 = Jukebox.GetPitchFromSemiTones(sing.semiTonesLeft2, true);
|
|
float pitchLeft3 = Jukebox.GetPitchFromSemiTones(sing.semiTonesLeft3, true);
|
|
float pitchMiddle2 = Jukebox.GetPitchFromSemiTones(sing.semiTonesMiddle2, true);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length + sing.startBeat, delegate
|
|
{
|
|
if (sing.closeMouth != (int)MouthOpenClose.OnlyClose)
|
|
{
|
|
middleChorusKid.currentPitch = pitch;
|
|
middleChorusKid.StartSinging();
|
|
if (sing.repeating)
|
|
{
|
|
leftChorusKid.currentPitch = pitchLeft2;
|
|
leftChorusKid.StartSinging();
|
|
}
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + length + sing.startBeat + sing.length, delegate
|
|
{
|
|
if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen)
|
|
{
|
|
middleChorusKid.StopSinging();
|
|
if (sing.repeating) leftChorusKid.StopSinging();
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + length + sing.startBeat + beatInterval, delegate
|
|
{
|
|
if (sing.closeMouth != (int)MouthOpenClose.OnlyClose && sing.repeating)
|
|
{
|
|
middleChorusKid.currentPitch = pitchMiddle2;
|
|
leftChorusKid.currentPitch = pitchLeft3;
|
|
middleChorusKid.StartSinging();
|
|
leftChorusKid.StartSinging();
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + length + sing.startBeat + sing.length + beatInterval, delegate
|
|
{
|
|
if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen && sing.repeating)
|
|
{
|
|
middleChorusKid.StopSinging();
|
|
leftChorusKid.StopSinging();
|
|
}
|
|
}),
|
|
});
|
|
}
|
|
queuedSingings.Clear();
|
|
}
|
|
|
|
public static void PreBaton(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("gleeClub/BatonUp", beat),
|
|
new MultiSound.Sound("gleeClub/BatonDown", beat + 1),
|
|
}, forcePlay: true);
|
|
if (GameManager.instance.currentGame == "gleeClub")
|
|
{
|
|
instance.Baton(beat);
|
|
}
|
|
else
|
|
{
|
|
queuedBatons.Add(beat);
|
|
}
|
|
}
|
|
|
|
public void Baton(float beat)
|
|
{
|
|
missed = false;
|
|
if (!playerChorusKid.disappeared) ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustBaton, MissBaton, Out);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
condAnim.DoScaledAnimationAsync("ConductorBatonUp", 0.5f);
|
|
}),
|
|
new BeatAction.Action(beat + 1, delegate
|
|
{
|
|
condAnim.DoScaledAnimationAsync("ConductorBatonDown", 0.5f);
|
|
leftChorusKid.StopSinging();
|
|
middleChorusKid.StopSinging();
|
|
}),
|
|
new BeatAction.Action(beat + 2, delegate
|
|
{
|
|
condAnim.DoUnscaledAnimation("ConductorIdle", 0, -1);
|
|
}),
|
|
});
|
|
}
|
|
|
|
void JustBaton(PlayerActionEvent caller, float state)
|
|
{
|
|
playerChorusKid.StopSinging();
|
|
ShowHeart(caller.timer + caller.startBeat + 1f);
|
|
}
|
|
|
|
void MissBaton(PlayerActionEvent caller)
|
|
{
|
|
missed = true;
|
|
}
|
|
|
|
void Out(PlayerActionEvent caller) { }
|
|
|
|
public void ShowHeart(float beat)
|
|
{
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
if (missed)
|
|
{
|
|
leftChorusKid.MissPose();
|
|
middleChorusKid.MissPose();
|
|
return;
|
|
}
|
|
heartAnim.Play("HeartIdle", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 2, delegate
|
|
{
|
|
heartAnim.Play("HeartNothing", 0, 0);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|