HeavenStudio/Assets/Scripts/Games/TrickClass/TrickClass.cs
Zeo 0552d02207
Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00

297 lines
10 KiB
C#

using DG.Tweening;
using NaughtyBezierCurves;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
{
new GameAction("toss", "Paper Ball")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball);
},
defaultLength = 2,
},
new GameAction("plane", "Plane")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Plane);
},
defaultLength = 3,
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the girl and boy bop?"),
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
}
},
},
new List<string>() {"mob", "normal"},
"mobtrick", "en",
new List<string>() {}
);
}
}
}
namespace HeavenStudio.Games
{
/**
mob_Trick
**/
using Scripts_TrickClass;
public class TrickClass : Minigame
{
public enum TrickObjType {
Ball,
Plane,
}
public struct QueuedObject
{
public float beat;
public int type;
}
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
[Header("Objects")]
public Animator playerAnim;
public Animator girlAnim;
public Animator warnAnim;
[Header("References")]
public GameObject ballPrefab;
public GameObject planePrefab;
public GameObject shockPrefab;
public Transform objHolder;
[Header("Curves")]
public BezierCurve3D ballTossCurve;
public BezierCurve3D ballMissCurve;
public BezierCurve3D planeTossCurve;
public BezierCurve3D planeMissCurve;
public BezierCurve3D shockTossCurve;
public static TrickClass instance;
public GameEvent bop = new GameEvent();
bool goBop = true;
public float playerCanDodge = Single.MinValue;
float playerBopStart = Single.MinValue;
float girlBopStart = Single.MinValue;
bool showBubble = true;
void OnDestroy()
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
private void Awake()
{
instance = this;
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
{
if (cond.songPositionInBeats > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
}
if (cond.isPlaying && !cond.isPaused)
{
if (queuedInputs.Count > 0)
{
foreach (var input in queuedInputs)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat - 1f, delegate
{
switch (input.type)
{
case (int)TrickClass.TrickObjType.Ball:
warnAnim.Play("WarnBall", 0, 0);
break;
case (int)TrickClass.TrickObjType.Plane:
warnAnim.Play("WarnPlane", 0, 0);
break;
}
}),
new BeatAction.Action(input.beat, delegate
{
warnAnim.Play("NoPose", 0, 0);
TossObject(input.beat, input.type);
})
});
}
queuedInputs.Clear();
}
}
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
{
PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
}
}
public void Bop(float beat, float length, bool shouldBop, bool autoBop)
{
var cond = Conductor.instance;
goBop = autoBop;
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
if (cond.songPositionInBeats > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
})
});
}
}
}
public void BubbleToggle()
{
instance.showBubble = !instance.showBubble;
}
public static void PreTossObject(float beat, int type)
{
if (GameManager.instance.currentGame == "trickClass")
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 1, delegate
{
if (instance.showBubble == true)
{
switch (type)
{
case (int)TrickClass.TrickObjType.Ball:
instance.warnAnim.Play("WarnBall", 0, 0);
break;
case (int)TrickClass.TrickObjType.Plane:
instance.warnAnim.Play("WarnPlane", 0, 0);
break;
}
}
}),
new BeatAction.Action(beat, delegate
{
instance.warnAnim.Play("NoPose", 0, 0);
instance.TossObject(beat, type);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = type,
});
}
}
public void TossObject(float beat, int type)
{
switch (type)
{
case (int) TrickObjType.Plane:
Jukebox.PlayOneShotGame("trickClass/girl_toss_plane");
break;
default:
Jukebox.PlayOneShotGame("trickClass/girl_toss_ball");
break;
}
SpawnObject(beat, type);
girlAnim.DoScaledAnimationAsync("Throw");
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void SpawnObject(float beat, int type)
{
GameObject objectToSpawn;
BezierCurve3D curve;
bool isPlane = false;
switch (type)
{
case (int) TrickObjType.Plane:
objectToSpawn = planePrefab;
curve = planeTossCurve;
isPlane = true;
break;
default:
objectToSpawn = ballPrefab;
curve = ballTossCurve;
break;
}
var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
var thinker = mobj.GetComponent<MobTrickObj>();
thinker.startBeat = beat;
thinker.flyType = isPlane;
thinker.curve = curve;
thinker.type = type;
mobj.SetActive(true);
}
public void PlayerDodge(bool slow = false)
{
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
//anim
Jukebox.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void PlayerDodgeNg()
{
playerAnim.DoScaledAnimationAsync("DodgeNg");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
}
public void PlayerThrough()
{
playerAnim.DoScaledAnimationAsync("Through");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
}
}
}