78 lines
2 KiB
C#
78 lines
2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace RhythmHeavenMania.Editor
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{
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public class Selections : MonoBehaviour
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{
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public List<TimelineEventObj> eventsSelected = new List<TimelineEventObj>();
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public static Selections instance { get; private set; }
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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var buggedSelections = eventsSelected.FindAll(c => c == null);
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if (buggedSelections.Count > 0)
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{
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for (int i = 0; i < buggedSelections.Count; i++)
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Deselect(buggedSelections[i]);
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}
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}
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public void ClickSelect(TimelineEventObj eventToAdd)
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{
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DeselectAll();
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eventsSelected.Add(eventToAdd);
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eventToAdd.Select();
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}
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public void ShiftClickSelect(TimelineEventObj eventToAdd)
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{
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if (!eventsSelected.Contains(eventToAdd))
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{
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eventsSelected.Add(eventToAdd);
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eventToAdd.Select();
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}
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/*else
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{
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eventsSelected.Remove(eventToAdd);
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eventToAdd.DeSelect();
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}*/
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}
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public void DragSelect(TimelineEventObj eventToAdd)
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{
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if (!eventsSelected.Contains(eventToAdd))
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{
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eventsSelected.Add(eventToAdd);
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eventToAdd.Select();
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}
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}
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public void DeselectAll()
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{
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for (int i = 0; i < eventsSelected.Count; i++)
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{
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eventsSelected[i].DeSelect();
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}
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eventsSelected.Clear();
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}
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public void Deselect(TimelineEventObj eventToDeselect)
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{
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if (eventsSelected.Contains(eventToDeselect))
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{
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eventsSelected.Remove(eventToDeselect);
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eventToDeselect.DeSelect();
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}
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}
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}
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} |