HeavenStudio/Assets/Scripts/LevelEditor/Selections.cs

78 lines
2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class Selections : MonoBehaviour
{
public List<TimelineEventObj> eventsSelected = new List<TimelineEventObj>();
public static Selections instance { get; private set; }
private void Awake()
{
instance = this;
}
private void Update()
{
var buggedSelections = eventsSelected.FindAll(c => c == null);
if (buggedSelections.Count > 0)
{
for (int i = 0; i < buggedSelections.Count; i++)
Deselect(buggedSelections[i]);
}
}
public void ClickSelect(TimelineEventObj eventToAdd)
{
DeselectAll();
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
public void ShiftClickSelect(TimelineEventObj eventToAdd)
{
if (!eventsSelected.Contains(eventToAdd))
{
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
/*else
{
eventsSelected.Remove(eventToAdd);
eventToAdd.DeSelect();
}*/
}
public void DragSelect(TimelineEventObj eventToAdd)
{
if (!eventsSelected.Contains(eventToAdd))
{
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
}
public void DeselectAll()
{
for (int i = 0; i < eventsSelected.Count; i++)
{
eventsSelected[i].DeSelect();
}
eventsSelected.Clear();
}
public void Deselect(TimelineEventObj eventToDeselect)
{
if (eventsSelected.Contains(eventToDeselect))
{
eventsSelected.Remove(eventToDeselect);
eventToDeselect.DeSelect();
}
}
}
}