HeavenStudio/Assets/Scripts/Games/BuiltToScaleDS
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
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Blocks.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Blocks.cs.meta Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
BTSPiece.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
BTSPiece.cs.meta Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
BuiltToScaleDS.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
BuiltToScaleDS.cs.meta Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00