53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
Shader "Custom/Invert"
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{
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Properties
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{
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Transparent" "Queue"="Transparent" }
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LOD 200
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Blend OneMinusDstColor Zero
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PASS
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0 Alpha:Blend
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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fixed4 _Color;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = float2(0,0);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return _Color;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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} |