* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing |
||
|---|---|---|
| .. | ||
| Cursors | ||
| Filters | ||
| Fonts | ||
| Games | ||
| Models | ||
| Prefabs | ||
| Sfx | ||
| Sprites | ||
| Credits.txt | ||
| Credits.txt.meta | ||
| Cursors.meta | ||
| DOTweenSettings.asset | ||
| DOTweenSettings.asset.meta | ||
| Filters.meta | ||
| Fonts.meta | ||
| Games.meta | ||
| MainMixer.mixer | ||
| MainMixer.mixer.meta | ||
| Models.meta | ||
| Music.meta | ||
| Newtonsoft.Json-for-Unity.Converters.asset | ||
| Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
| Prefabs.meta | ||
| Sfx.meta | ||
| Sprites.meta | ||
| tempBuildUI.png | ||
| tempBuildUI.png.meta | ||