HeavenStudio/Assets/Scripts/Games/Minigame.cs
Braedon 6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00

75 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
public class Minigame : MonoBehaviour
{
public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[System.Serializable]
public class Eligible
{
public GameObject gameObject;
public bool early;
public bool perfect;
public bool late;
public bool notPerfect() { return early || late; }
public bool eligible() { return early || perfect || late; }
public float createBeat;
}
// hopefully these will fix the lowbpm problem
public static float EarlyTime()
{
return earlyTime;
}
public static float PerfectTime()
{
return perfectTime;
}
public static float LateTime()
{
return lateTime;
}
public static float EndTime()
{
return endTime;
}
public int firstEnable = 0;
public virtual void OnGameSwitch()
{
}
public virtual void OnTimeChange()
{
}
public int MultipleEventsAtOnce()
{
int sameTime = 0;
for (int i = 0; i < EligibleHits.Count; i++)
{
float createBeat = EligibleHits[i].createBeat;
if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
{
sameTime += 1;
}
}
if (sameTime == 0 && EligibleHits.Count > 0)
sameTime = 1;
return sameTime;
}
}
}