HeavenStudio/Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
2024-01-26 17:19:06 +01:00

75 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCBackgroundManager : MonoBehaviour
{
private const int BACKGROUND_OBJECT_AMOUNT = 18;
[SerializeField] private Transform _objectsParent;
[SerializeField] private List<BackgroundScrollPair> _objects;
private void Awake()
{
foreach (var o in _objects)
{
o.InitClones(_objectsParent);
}
}
private void Update()
{
foreach (var o in _objects)
{
o.ScrollClones();
}
}
[System.Serializable]
private class BackgroundScrollPair
{
public Transform first;
public Transform second;
public float moveSpeed = 1.0f;
private List<Transform> _objects = new();
private float _xDistance;
private float GetDistance()
{
return second.localPosition.x - first.localPosition.x;
}
public void InitClones(Transform parent)
{
_xDistance = GetDistance();
_objects.Add(first);
_objects.Add(second);
for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
{
Transform spawnedObject = Instantiate(first, parent);
spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
_objects.Add(spawnedObject);
}
}
public void ScrollClones()
{
foreach (var b in _objects)
{
b.localPosition += new Vector3(-Time.deltaTime * moveSpeed, 0);
if (b.localPosition.x <= _xDistance * -(BACKGROUND_OBJECT_AMOUNT + 2) / 2)
{
b.localPosition = new Vector3(_xDistance * (BACKGROUND_OBJECT_AMOUNT + 2) / 2, b.localPosition.y, b.localPosition.z);
}
}
}
}
}
}