110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text;
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using Discord;
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using System;
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namespace RhythmHeavenMania.DiscordRPC
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{
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public class DiscordController : MonoBehaviour
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{
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public Discord.Discord discord;
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public static DiscordController instance { get; set; }
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private long lastStartTime;
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private void Awake()
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{
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// instance = this;
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}
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private void Start()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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private void OnApplicationQuit()
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{
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Disconnect();
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}
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public void Connect()
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{
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discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
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}
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public void Disconnect()
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{
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if (discord != null)
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{
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discord.Dispose();
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}
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}
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public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
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{
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var activityManager = discord.GetActivityManager();
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var activity = new Activity { };
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activity = new Activity
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{
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State = stateText,
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Details = stateDetails,
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Assets =
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{
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LargeImage = "logo",
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LargeText = "Rhythm Heaven Mania is based on the Rhythm Heaven series that attempts to recreate every minigame with customizability!"
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},
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Instance = true,
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};
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if (updateTime == true)
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{
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lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
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activity.Timestamps.Start = lastStartTime;
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}
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else
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{
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activity.Timestamps.Start = lastStartTime;
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}
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activityManager.UpdateActivity(activity, (result) => {
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if (result == Discord.Result.Ok)
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{
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Debug.Log("Update Success!");
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}
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else
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{
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Debug.Log("Update Failed");
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}
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});
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}
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public void ClearActivity()
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{
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var activityManager = discord.GetActivityManager();
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activityManager.ClearActivity((result) => {
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if (result == Discord.Result.Ok)
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{
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Debug.Log("Clear Success!");
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}
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else
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{
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Debug.Log("Clear Failed");
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}
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});
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}
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void Update()
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{
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if (discord != null)
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{
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discord.RunCallbacks();
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}
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}
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}
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} |