HeavenStudio/Assets/Scripts/GameCamera.cs
2022-02-02 21:09:50 -05:00

26 lines
556 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class GameCamera : MonoBehaviour
{
public static GameCamera instance { get; private set; }
public new Camera camera;
[Header("Components")]
public Color baseColor;
private void Awake()
{
instance = this;
camera = this.GetComponent<Camera>();
}
private void Start()
{
camera.backgroundColor = baseColor;
}
}
}