f9906b50a5
* Fix Batch 1 fix batch 1 * fixes 2 tired * fixes 3 * 1 * coin coin * Fixes 4 * Update README.md * localization * procrastination heat death of the universe * seal * the funny 2023 * animatioon adjust * more adjustment --------- Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
173 lines
5.8 KiB
C#
173 lines
5.8 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlDoubleDateLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("doubleDate", "Romantic Dates", "ef854a", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the two couples bop?"),
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new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?")
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}
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},
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new GameAction("soccer", "Soccer Ball")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnSoccerBall(e.beat); },
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defaultLength = 2f,
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},
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new GameAction("basket", "Basket Ball")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnBasketBall(e.beat); },
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defaultLength = 2f,
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},
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new GameAction("football", "Football")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnFootBall(e.beat); },
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defaultLength = 2.5f,
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},
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_DoubleDate;
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public class DoubleDate : Minigame
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{
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[Header("Prefabs")]
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[SerializeField] SoccerBall soccer;
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[SerializeField] Basketball basket;
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[SerializeField] Football football;
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[SerializeField] GameObject leaves;
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[Header("Components")]
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[SerializeField] Animator boyAnim;
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[SerializeField] Animator girlAnim;
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[SerializeField] DoubleDateWeasels weasels;
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[SerializeField] Animator treeAnim;
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[Header("Variables")]
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bool shouldBop = true;
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bool canBop = true;
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GameEvent bop = new GameEvent();
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public static DoubleDate instance;
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private void Awake()
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{
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instance = this;
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
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{
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SingleBop();
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}
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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Jukebox.PlayOneShotGame("doubleDate/kick_whiff");
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Kick(true, true, false);
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}
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}
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public void ToggleBop(bool go)
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{
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canBop = go;
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}
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public void Bop(float beat, float length, bool goBop, bool autoBop)
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{
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shouldBop = autoBop;
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if (goBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate { SingleBop(); })
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});
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}
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}
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}
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void SingleBop()
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{
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if (canBop)
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{
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boyAnim.DoScaledAnimationAsync("IdleBop", 1f);
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}
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girlAnim.DoScaledAnimationAsync("GirlBop", 1f);
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weasels.Bop();
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}
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public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true)
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{
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if (hit)
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{
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boyAnim.DoScaledAnimationAsync("Kick", 1f);
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if (weaselsHappy) weasels.Happy();
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if (!forceNoLeaves)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate
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{
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GameObject spawnedLeaves = Instantiate(leaves, transform);
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spawnedLeaves.SetActive(true);
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treeAnim.DoScaledAnimationAsync("TreeRustle", 1f);
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})
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});
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}
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}
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else
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{
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boyAnim.DoScaledAnimationAsync("Barely", 1f);
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}
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}
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public void SpawnSoccerBall(float beat)
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{
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SoccerBall spawnedBall = Instantiate(soccer, instance.transform);
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spawnedBall.Init(beat);
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Jukebox.PlayOneShotGame("doubleDate/soccerBounce", beat);
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}
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public void SpawnBasketBall(float beat)
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{
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Basketball spawnedBall = Instantiate(basket, instance.transform);
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spawnedBall.Init(beat);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("doubleDate/basketballBounce", beat),
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new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f),
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});
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}
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public void SpawnFootBall(float beat)
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{
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Football spawnedBall = Instantiate(football, instance.transform);
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spawnedBall.Init(beat);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("doubleDate/footballBounce", beat),
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new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f),
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});
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}
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}
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} |