117 lines
3.4 KiB
C#
117 lines
3.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.ForkLifter
|
|
{
|
|
public class Pea : MonoBehaviour
|
|
{
|
|
[Header("Latency")]
|
|
public float earlyTime;
|
|
public float perfectTime;
|
|
public float lateTime;
|
|
public float endTime;
|
|
|
|
private Animator anim;
|
|
|
|
public float startBeat;
|
|
|
|
private bool inList = false;
|
|
|
|
public int type;
|
|
|
|
private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible();
|
|
|
|
public int estate, pstate, lstate, endstate;
|
|
|
|
private void Start()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
Jukebox.PlayOneShot("zoom");
|
|
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
|
|
|
e = new ForkLifterPlayer.Eligible();
|
|
e.pea = this;
|
|
|
|
for (int i = 0; i < transform.GetChild(0).childCount; i++)
|
|
{
|
|
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f));
|
|
anim.Play("Flicked_Object", -1, normalizedBeat);
|
|
anim.speed = 0;
|
|
|
|
// Early State
|
|
if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1)
|
|
{
|
|
estate++;
|
|
MakeEligible(true, false, false);
|
|
}
|
|
// Perfect State
|
|
else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1)
|
|
{
|
|
pstate++;
|
|
MakeEligible(false, true, false);
|
|
}
|
|
// Late State
|
|
else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1)
|
|
{
|
|
lstate++;
|
|
MakeEligible(false, false, true);
|
|
}
|
|
else if (normalizedBeat < earlyTime || normalizedBeat > endTime)
|
|
{
|
|
MakeInEligible();
|
|
}
|
|
|
|
if (normalizedBeat > endTime && endstate <= 1)
|
|
{
|
|
endstate++;
|
|
Jukebox.PlayOneShot("disappointed");
|
|
GoForAPerfect.instance.Miss();
|
|
}
|
|
|
|
if (normalizedBeat > 1.35f)
|
|
{
|
|
MakeInEligible();
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
|
|
public void MakeEligible(bool early, bool perfect, bool late)
|
|
{
|
|
// print($"{early}, {perfect}, {late}");
|
|
|
|
if (!inList)
|
|
{
|
|
e.early = early;
|
|
e.perfect = perfect;
|
|
e.late = late;
|
|
|
|
ForkLifterPlayer.instance.EligibleHits.Add(e);
|
|
inList = true;
|
|
}
|
|
else
|
|
{
|
|
ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)];
|
|
es.early = early;
|
|
es.perfect = perfect;
|
|
es.late = late;
|
|
}
|
|
}
|
|
|
|
public void MakeInEligible()
|
|
{
|
|
if (!inList) return;
|
|
|
|
ForkLifterPlayer.instance.EligibleHits.Remove(e);
|
|
inList = false;
|
|
}
|
|
}
|
|
} |