c037901d34
* add event priority fix crop stomp queuing inputs while chart is paused fix rhythm tweezers not killing queued inputs when switching veggies * file cleanup * remove debug print * remove more files
70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
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public class Hair : PlayerActionObject
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{
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public float createBeat;
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public GameObject hairSprite;
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public GameObject stubbleSprite;
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public GameObject missedSprite;
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private RhythmTweezers game;
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private Tweezers tweezers;
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private bool plucked;
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PlayerActionEvent pluckEvent;
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private void Awake()
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{
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game = RhythmTweezers.instance;
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tweezers = game.Tweezers;
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}
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private void Start() {
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pluckEvent = game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
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}
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private void Update()
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{
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}
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public void Ace()
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{
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tweezers.Pluck(true, this);
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tweezers.hitOnFrame++;
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plucked = true;
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}
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public void NearMiss()
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{
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tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
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plucked = true;
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f) {
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NearMiss();
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return;
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}
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Ace();
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}
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private void Miss(PlayerActionEvent caller)
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{
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// this is where perfect challenge breaks
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}
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private void Out(PlayerActionEvent caller) {}
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void OnDestroy()
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{
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if (pluckEvent != null)
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pluckEvent.Disable();
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}
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}
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} |