* everything but the text * new spritesheet (thank u sean) * better/more accurate background color * bg color changing with fade (code courtesy of ras) * mr. upbeat blip color changing * full blip implementation, with size changing and text display * text is still weird (gray box around all the letters) but i hope that's an easy fix. * almost done just need to fix the text and get rid of the reliance on the ding! block * finishing touches + a buncha testing everything works!!! and i don't think i left anything out * forgot an n lol * oh my god i hate mr. downbeat this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works |
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| .. | ||
| Cursors | ||
| Filters | ||
| Fonts | ||
| Games | ||
| Models | ||
| Prefabs | ||
| Sfx | ||
| Sprites | ||
| Credits.txt | ||
| Credits.txt.meta | ||
| Cursors.meta | ||
| DOTweenSettings.asset | ||
| DOTweenSettings.asset.meta | ||
| Filters.meta | ||
| Fonts.meta | ||
| Games.meta | ||
| MainMixer.mixer | ||
| MainMixer.mixer.meta | ||
| Models.meta | ||
| Music.meta | ||
| Newtonsoft.Json-for-Unity.Converters.asset | ||
| Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
| Prefabs.meta | ||
| Sfx.meta | ||
| Sprites.meta | ||
| tempBuildUI.png | ||
| tempBuildUI.png.meta | ||