1dda4f9477
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
17 lines
507 B
C#
17 lines
507 B
C#
using UnityEditor;
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using UnityEngine;
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using System.IO;
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public class CreateAssetBundles
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{
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[MenuItem("Assets/Build AssetBundles")]
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static void BuildAllAssetBundles()
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{
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string assetBundleDirectory = "Assets/StreamingAssets";
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if (!Directory.Exists(Application.streamingAssetsPath))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
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}
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} |