HeavenStudio/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
RaffyTaffy14 29ebd1376c Better Stomp Shake & Alternate BGs
Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.
2024-04-08 01:35:28 -04:00

79 lines
3.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 53
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
m_Name:
m_EditorClassIdentifier:
AutoEmitOnScriptUpdate: 1
AutoEmitDisabledPaths: []
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/GleeClub/GleeClub.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Games/FreezeFrame/Car.cs
- Assets/Scripts/Games/Fillbots/Fillbots.cs
- Assets/Scripts/Games/Fillbots/FullBody.cs
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/GameCamera.cs
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/Scripts/Games/CropStomp/Veggie.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/NailCarpenter/Nail.cs
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
- Assets/Scripts/Games/CatchyTune/Fruit.cs
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/BlueBear/Treat.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []