62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace RhythmHeavenMania.Util
|
|
{
|
|
public class Jukebox
|
|
{
|
|
public enum AudioType
|
|
{
|
|
OGG,
|
|
WAV
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is me just idiot-proofing.
|
|
/// </summary>
|
|
public static void BasicCheck()
|
|
{
|
|
if (FindJukebox() == null)
|
|
{
|
|
GameObject Jukebox = new GameObject("Jukebox");
|
|
Jukebox.AddComponent<AudioSource>();
|
|
Jukebox.tag = "Jukebox";
|
|
}
|
|
}
|
|
|
|
public static GameObject FindJukebox()
|
|
{
|
|
if (GameObject.FindGameObjectWithTag("Jukebox") != null)
|
|
return GameObject.FindGameObjectWithTag("Jukebox");
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public static void SetVolume(float volume)
|
|
{
|
|
BasicCheck();
|
|
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
|
}
|
|
|
|
public static void PlayOneShot(string name, bool relyOnBeat = true)
|
|
{
|
|
GameObject oneShot = new GameObject("oneShot");
|
|
AudioSource aus = oneShot.AddComponent<AudioSource>();
|
|
aus.playOnAwake = false;
|
|
Sound snd = oneShot.AddComponent<Sound>();
|
|
snd.relyOnBeat = relyOnBeat;
|
|
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
|
snd.clip = clip;
|
|
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
|
}
|
|
|
|
public static void PlayOneShotGame(string name, bool relyOnBeat = true)
|
|
{
|
|
if (GameManager.instance.currentGame == name.Split('/')[0])
|
|
PlayOneShot($"games/{name}", relyOnBeat);
|
|
}
|
|
}
|
|
|
|
} |