HeavenStudio/Assets/UniversalRenderPipelineAsset.asset

59 lines
1.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: UniversalRenderPipelineAsset
m_EditorClassIdentifier:
k_AssetVersion: 6
k_AssetPreviousVersion: 5
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
- {fileID: 11400000, guid: 37ad3e282ebe43b4fb53a62d5ccec241, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_MSAA: 1
m_RenderScale: 2
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 512
m_ShadowDistance: 50
m_ShadowCascadeCount: 4
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_SoftShadowsSupported: 0
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_DebugLevel: 0
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
m_ShadowType: 1
m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256
m_ShaderVariantLogLevel: 0
m_VolumeFrameworkUpdateMode: 0
m_ShadowCascades: 0