b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing |
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Cursors | ||
Filters | ||
Fonts | ||
Games | ||
Models | ||
Prefabs | ||
Sfx | ||
Sprites | ||
Credits.txt | ||
Credits.txt.meta | ||
Cursors.meta | ||
DOTweenSettings.asset | ||
DOTweenSettings.asset.meta | ||
Filters.meta | ||
Fonts.meta | ||
Games.meta | ||
MainMixer.mixer | ||
MainMixer.mixer.meta | ||
Models.meta | ||
Music.meta | ||
Newtonsoft.Json-for-Unity.Converters.asset | ||
Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
Prefabs.meta | ||
Sfx.meta | ||
Sprites.meta | ||
tempBuildUI.png | ||
tempBuildUI.png.meta |