HeavenStudio/Assets/Scripts/Games/DJSchool/Student.cs

214 lines
5.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
using Starpelly;
namespace RhythmHeavenMania.Games.DJSchool
{
public class Student : PlayerActionObject
{
public Animator anim;
[Header("Properties")]
public float holdBeat;
public float swipeBeat;
public bool isHolding;
public bool shouldBeHolding;
public bool eligible;
public bool missed;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
[SerializeField] private GameObject flashFX;
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
[SerializeField] private GameObject slamFX;
private Animator tableAnim;
private DJSchool game;
private void Start()
{
game = DJSchool.instance;
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
}
private void Update()
{
float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
if (eligible)
{
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
eligible = false;
missed = true;
if (shouldBeHolding)
{
shouldBeHolding = false;
}
else
{
shouldBeHolding = true;
game.SetDJYellowHead(3);
}
}
}
if (!isHolding)
{
if (PlayerInput.Pressed())
{
if (!shouldBeHolding && state.perfect && eligible)
{
Hold(true);
eligible = false;
}
else
{
if (!shouldBeHolding)
eligible = false;
Hold(false);
missed = true;
game.SetDJYellowHead(3, true);
}
}
}
else
{
if (PlayerInput.PressedUp())
{
if (shouldBeHolding && state.perfect && eligible)
{
Swipe(true);
eligible = false;
}
else
{
if (shouldBeHolding)
{
Swipe(false);
eligible = false;
}
else
{
UnHold();
}
missed = true;
game.SetDJYellowHead(3);
}
}
}
}
public void Hold(bool ace)
{
isHolding = true;
if (ace)
{
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
}
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
if (ace)
{
FlashFX(true);
}
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
}
public void UnHold()
{
isHolding = false;
anim.Play("Unhold", 0, 0);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
public void Swipe(bool ace)
{
isHolding = false;
if (ace)
{
missed = false;
shouldBeHolding = false;
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
}
else
{
// Missed record swipe sound should play here.
}
anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
public override void OnAce()
{
if (!shouldBeHolding)
{
Hold(true);
}
else
{
Swipe(true);
}
eligible = false;
}
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
if (inverse)
prefab = flashFXInverse;
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
Destroy(flashFX_, 0.5f);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
}
public void TransitionBackToIdle()
{
// for letting go of "hold"
if (anim.speed == 0)
{
anim.speed = 1;
anim.Play("Idle", 0, 0);
}
}
}
}