HeavenStudio/Assets/Scripts/Games/AirRally/AirRally.cs
KrispyDotlessI d7f52cb13b Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00

592 lines
24 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBadmintonLoader
{
public static Minigame AddGame(EventCaller e)
{
return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
{
new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List<Param>()
{
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
}),
//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List<Param>()
{
new Param("toggle", false, "Silent", "Make Forthington Silent"),
}),
new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List<Param>()
{
new Param("toggle", false, "Count", "Make Forthington Count"),
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
}),
new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List<Param>()
{
new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
}),
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_AirRally;
public class AirRally : Minigame
{
public static AirRally instance { get; set; }
[Header("Component")]
[SerializeField] GameObject Baxter;
[SerializeField] GameObject Forthington;
[SerializeField] GameObject Shuttlecock;
public GameObject ActiveShuttle;
[SerializeField] GameObject objHolder;
public DistanceSound e_BaBumState;
[Header("Tween")]
Tween tweenForBaxter;
Tween tweenForForth;
[Header("Variables")]
public float serveBeat;
public bool started;
public bool served;
bool babum;
bool shuttleActive;
public bool hasMissed;
[Header("Waypoint")]
public float wayPointZForForth;
[Header("Curves")]
public BezierCurve3D closeRallyCurve;
public BezierCurve3D farRallyCurve;
public BezierCurve3D fartherRallyCurve;
public BezierCurve3D farthestRallyCurve;
public BezierCurve3D closeRallyReturnCurve;
[Header("Debug")]
public float beatShown;
public float lengthHolder;
public float lengthShown;
public int wantDistance;
public bool wantSilent;
public float beatHolder;
public Transform holderPos;
void Start()
{
Baxter.GetComponent<Animator>().Play("Idle");
Forthington.GetComponent<Animator>().Play("Idle");
}
private void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
if(PlayerInput.Pressed() && !IsExpectingInputNow())
{
Baxter.GetComponent<Animator>().Play("Hit");
Jukebox.PlayOneShotGame("airRally/whooshForth_Close", -1f);
}
var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeats;
var hitBeat = serveBeat;
if (started)
{
if (!served)
{
hitBeat = serveBeat;
}
if(lengthHolder != lengthShown)
{
started = true;
//convert to 2 decimal places
var f = currentBeat;
//f = Mathf.Round(f * 10.0f) * 0.1f;
Rally(serveBeat + (int)f, wantSilent, lengthHolder);
//Debug.Log("Beat Loop: " + serveBeat + f);
//Debug.Log("Serve Beat: " + serveBeat);
}
}
}
public enum DistanceSound
{
close,
far,
farther,
farthest
}
public enum CountSound
{
one,
two,
three,
four
}
public void SpawnObject(float beat, int type)
{
BezierCurve3D curve = null;
switch (type)
{
case (int)DistanceSound.close:
curve = closeRallyCurve;
break;
case (int)DistanceSound.far:
curve = farRallyCurve;
break;
case (int)DistanceSound.farther:
curve = fartherRallyCurve;
break;
case (int)DistanceSound.farthest:
curve = farthestRallyCurve;
break;
}
//curve.KeyPoints[0].transform.position = new Vector3(holderPos.position.x, holderPos.position.y, wayPointZForForth);
if (!shuttleActive)
{
ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
ActiveShuttle.AddComponent<Shuttlecock>();
}
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
shuttleScript.flyPos = 0f;
shuttleScript.isReturning = false;
shuttleScript.startBeat = (int)Conductor.instance.songPositionInBeats;
shuttleScript.curve = curve;
//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
ActiveShuttle.SetActive(true);
shuttleActive = true;
}
public void ReturnObject(float beat, int type)
{
BezierCurve3D curve = null;
switch (type)
{
case (int)DistanceSound.close:
curve = closeRallyCurve;
break;
case (int)DistanceSound.far:
curve = farRallyCurve;
break;
case (int)DistanceSound.farther:
curve = fartherRallyCurve;
break;
case (int)DistanceSound.farthest:
curve = farthestRallyCurve;
break;
}
ActiveShuttle.transform.localPosition = curve.KeyPoints[0].transform.position;
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
shuttleScript.flyPos = 0f;
shuttleScript.isReturning = true;
shuttleScript.startBeat = beat;
//shuttleScript.curve = closeRallyReturnCurve;
//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
}
//change to something more optimized
public void ForthVoice(int type, int type2)
{
Forthington.GetComponent<Animator>().Play("TalkShort");
if (type == 0)
{
if(type2 == 0)
{
Jukebox.PlayOneShotGame("airRally/countIn1");
}
if(type2 == 1)
{
Jukebox.PlayOneShotGame("airRally/countIn1Far");
}
if(type2 == 2)
{
Jukebox.PlayOneShotGame("airRally/countIn1Farther");
}
if(type2 == 3)
{
Jukebox.PlayOneShotGame("airRally/countIn1Farthest");
}
}
if(type == 1)
{
if(type2 == 0)
{
Jukebox.PlayOneShotGame("airRally/countIn2");
}
if(type2 == 1)
{
Jukebox.PlayOneShotGame("airRally/countIn2Far");
}
if(type2 == 2)
{
Jukebox.PlayOneShotGame("airRally/countIn2Farther");
}
if(type2 == 3)
{
Jukebox.PlayOneShotGame("airRally/countIn2Farthest");
}
}
if(type == 2)
{
if(type2 == 0)
{
Jukebox.PlayOneShotGame("airRally/countIn3");
}
if(type2 == 1)
{
Jukebox.PlayOneShotGame("airRally/countIn3Far");
}
if(type2 == 2)
{
Jukebox.PlayOneShotGame("airRally/countIn3Farther");
}
if(type2 == 3)
{
Jukebox.PlayOneShotGame("airRally/countIn3Farthest");
}
}
if(type == 3)
{
if(type2 == 0)
{
Jukebox.PlayOneShotGame("airRally/countIn4");
}
if(type2 == 1)
{
Jukebox.PlayOneShotGame("airRally/countIn4Far");
}
if(type2 == 2)
{
Jukebox.PlayOneShotGame("airRally/countIn4Farther");
}
if(type2 == 3)
{
Jukebox.PlayOneShotGame("airRally/countIn4Farthest");
}
}
}
public void SetDistance(int type)
{
switch (type)
{
case 0:
e_BaBumState = DistanceSound.close;
break;
case 1:
e_BaBumState = DistanceSound.far;
break;
case 2:
e_BaBumState = DistanceSound.farther;
break;
case 3:
e_BaBumState = DistanceSound.farthest;
break;
}
}
public void StartRally(bool start)
{
started = start;
}
public void Rally(float beat, bool silent, float length)
{
started = true;
beatShown = beat;
if (started)
{
wantSilent = silent;
serveBeat += 2f;
lengthHolder = length;
lengthShown += 2f;
beatHolder = beat;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
//new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Ready");} ),
new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Hit");} ),
//new BeatAction.Action(beat, delegate { SpawnObject(beat, (int)e_BaBumState); } ),
});
switch (e_BaBumState)
{
case DistanceSound.close:
wayPointZForForth = 3.55f;
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("CloseReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }),
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }),
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Close");}),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.far:
wayPointZForForth = 35.16f;
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }),
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }),
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Far");}),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.farther:
wayPointZForForth = 105.16f;
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }),
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }),
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farther");}),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.farthest:
wayPointZForForth = 255.16f;
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }),
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }),
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farthest");}),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
}
//SpawnObject(beat, (int)e_BaBumState);
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
//restart rally
if (lengthShown == lengthHolder || lengthShown >= lengthHolder)
{
serveBeat = 0f;
lengthShown = 0f;
lengthHolder = 0f;
}
}
}
public void BaBumBumBum(float beat, bool count, int type)
{
//This feels wrong, will keep until I figure out what's wrong
babum = true;
serveBeat = 0f;
lengthShown = 0f;
lengthHolder = 0f;
//if (!ActiveShuttle)
//{
// SpawnObject(beat, (int)e_BaBumState);
//}
string[] sounds = { "", "", "", "", "", ""};
string[] sounds2 = { "", "", "" };
if (e_BaBumState == DistanceSound.close || type == 0)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("CloseReady");})
});
sounds[0] = "airRally/baBumBumBum_Close1";
sounds[1] = "airRally/baBumBumBum_Close2";
sounds[2] = "airRally/baBumBumBum_Close3";
sounds[3] = "airRally/baBumBumBum_Close4";
sounds[4] = "airRally/hitForth_Close";
sounds[5] = "airRally/whooshForth_Close";
sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" };
}
if (e_BaBumState == DistanceSound.far || type == 1)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
});
sounds[0] = "airRally/baBumBumBum_Far1";
sounds[1] = "airRally/baBumBumBum_Far2";
sounds[2] = "airRally/baBumBumBum_Far3";
sounds[3] = "airRally/baBumBumBum_Far4";
sounds[4] = "airRally/hitForth_Far";
sounds[5] = "airRally/whooshForth_Far";
sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" };
}
if (e_BaBumState == DistanceSound.farther || type == 2)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
});
sounds[0] = "airRally/baBumBumBum_Farther1";
sounds[1] = "airRally/baBumBumBum_Farther2";
sounds[2] = "airRally/baBumBumBum_Farther3";
sounds[3] = "airRally/baBumBumBum_Farther4";
sounds[4] = "airRally/hitForth_Farther";
sounds[5] = "airRally/whooshForth_Farther";
sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" };
}
if (e_BaBumState == DistanceSound.farthest || type == 3)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarthestReady");})
});
sounds[0] = "airRally/baBumBumBum_Farthest1";
sounds[1] = "airRally/baBumBumBum_Farthest2";
sounds[2] = "airRally/baBumBumBum_Farthest3";
sounds[3] = "airRally/baBumBumBum_Farthest4";
sounds[4] = "airRally/hitForth_Farthest";
sounds[5] = "airRally/whooshForth_Farthest";
sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" };
}
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent<Animator>().Play("Hit"); } }),
new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent<Animator>().Play("TalkShort"); }),
new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent<Animator>().Play("TalkShort"); }),
new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }),
});
BeatAction.New(gameObject, new List<BeatAction.Action>() //MultiSound.Sound sounds weird
{
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(sounds[0]); }),
new BeatAction.Action(beat + .5f, delegate { Jukebox.PlayOneShotGame(sounds[1]); }),
new BeatAction.Action(beat + 1.5f, delegate { Jukebox.PlayOneShotGame(sounds[2]); }),
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[3]); }),
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[4]); }),
new BeatAction.Action(beat + 3f, delegate { Jukebox.PlayOneShotGame(sounds[5]); }),
new BeatAction.Action(beat + 3.5f, delegate { if(e_BaBumState == DistanceSound.far) { Jukebox.PlayOneShotGame("airRally/whooshForth_Far2"); } }),
});
if (count)
{
var sound2 = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds2[0], beat + 3.5f),
new MultiSound.Sound(sounds2[1], beat + 4.3f),
new MultiSound.Sound(sounds2[2], beat + 5.4f)
};
MultiSound.Play(sound2);
}
ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
}
public void RallyOnHit(PlayerActionEvent caller, float beat)
{
Baxter.GetComponent<Animator>().Play("Hit");
hasMissed = false;
if (e_BaBumState == DistanceSound.close)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Close");
}
if (e_BaBumState == DistanceSound.far)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Far");
}
if (e_BaBumState == DistanceSound.farther)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther");
}
if (e_BaBumState == DistanceSound.farthest)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest");
}
if (beatHolder % 2 == 0)
{
//ReturnObject(beatHolder + 1, 0);
//Debug.Log("a");
}
else
{
//ReturnObject(beatHolder + 1, 0);
//Debug.Log("b");
}
//Debug.Log("BeatHolder: " + beatHolder);
served = false;
}
public void RallyOnMiss(PlayerActionEvent caller)
{
served = false;
hasMissed = true;
shuttleActive = false;
}
public void RallyEmpty(PlayerActionEvent caller)
{
//empty
}
}
}