39 lines
1 KiB
C#
39 lines
1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class Prologue : MonoBehaviour
|
|
{
|
|
[SerializeField] private float waitSeconds;
|
|
|
|
public GameObject Holder;
|
|
public GameObject pressAny;
|
|
|
|
bool inPrologue = false;
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.anyKeyDown && !inPrologue)
|
|
{
|
|
pressAny.SetActive(false);
|
|
Holder.SetActive(true);
|
|
StartCoroutine(Wait());
|
|
inPrologue = true;
|
|
}
|
|
}
|
|
|
|
IEnumerator Wait()
|
|
{
|
|
transform.GetChild(0).gameObject.SetActive(false);
|
|
yield return new WaitForSeconds(1);
|
|
transform.GetChild(0).gameObject.SetActive(true);
|
|
yield return new WaitForSeconds(waitSeconds);
|
|
transform.GetChild(0).gameObject.SetActive(false);
|
|
yield return new WaitForSeconds(2);
|
|
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
|
|
}
|
|
}
|
|
|
|
} |