HeavenStudio/Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleSaveFileImage.cs
2022-01-30 07:03:37 -05:00

65 lines
1.8 KiB
C#

using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler {
public Text output;
private byte[] _textureBytes;
void Awake() {
// Create red texture
var width = 100;
var height = 100;
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
tex.SetPixel(i, j, Color.red);
}
}
tex.Apply();
_textureBytes = tex.EncodeToPNG();
UnityEngine.Object.Destroy(tex);
}
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "png");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllBytes(path, _textureBytes);
}
}
#endif
}